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thestonefox avatar thestonefox commented on May 18, 2024

Attempted to use an outline shader on the controller model, but the model shows outlines around all of the sub components and looks quite messy.

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GloryFish avatar GloryFish commented on May 18, 2024

I spent some time messing with the 2-camera approach described here:
http://blog.tammearu.eu/index.php/2015/10/09/unity-outline-glow-2-cameras-edge-detection-and-single-color/

It renders proper outlines for objects including the controller models but I could not get the overlay camera to match the FOV of the SteamVR camera or render in the headset. My guess is this is due to how the SteamVR_Camera component submits frames to the compositor which seems to preclude multiple cameras.

I tested in Unity 5.3. Perhaps the native implementation in 5.4 supports multiple cameras?

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thestonefox avatar thestonefox commented on May 18, 2024

I've done it with custom shaders, but the controller models are full of edges that when you glow the outline it's not very nice looking.

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thestonefox avatar thestonefox commented on May 18, 2024

Can use SkinnedMeshRenderer to change the controller colour

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thestonefox avatar thestonefox commented on May 18, 2024

Trello Card https://trello.com/c/BRJRrzrH

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thestonefox avatar thestonefox commented on May 18, 2024

Kinda completed with: 1c7c93b

I'm closing for now

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