Comments (1)
Also take into scope: read in sep thread, so one bottleneck of performance is dealt with.
from immerse.
Related Issues (20)
- AudioInputBuffer should actively keep live streams in sync HOT 1
- Support all audio formats for live streams HOT 3
- Refactor out input/output flag in ImmerseAudioFormat
- Can Url and Supplied Audio Resources still be live? HOT 1
- Research Java Sound API behaviour of different microphones HOT 3
- Research detailed behaviour of SourceDataLine HOT 8
- Refactor UdpAudioResource to better handle the many parameters
- Implement own audio format converters that use minimal amount of buffering
- General volume feature for every playback HOT 1
- Now that we have DynamicData for all ScenarioSettings with time state, can we get rid of the Factory stuff?
- Generify some DynamicData stuff in ActiveScenario?
- Measure delay in DynamicData start time and real audio start time and consider refactor
- Re-research right internal OS buffer size for all systems HOT 1
- Bug: playback randomly stops after heavy stuttering HOT 2
- Is dynamic volume setting linear?
- Does dragon wings file cause ticks in plackback because of overflow in Audacity? HOT 2
- Research and fix weird indexoutofbounds bug
- Is stopping playback a source of hickups?
- Bug: AudioInputBuffer ArrayIndexOutOfBounds
- Performance issue: playing through adventure service is much heavier on CPU than local HOT 5
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from immerse.