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Comments (7)

Bananenn avatar Bananenn commented on May 30, 2024 4

I suggest that it's made slightly more interactive, For example, Altis life you just go to a location and action key. I think a better solution for reforger would be to go to a location and farm it from an actual rock. Something like this.
4f65b329-a9ea-417f-8123-c7f120021eb6

The only problem ive ran into when trying to implement is how to delay a user from doing the same action again (want to force them to atleast somewhat more around to different "nodes")

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Arkensor avatar Arkensor commented on May 30, 2024

Spawn random ores in a zone defined in the world file. Resource zones could make use of a toggle debug draw similar to how task triggers for default game modes do.

We have a re-skinnable ore model in the making by Kanf#2761 including ore, bars, etc that should be used for this. Just make sure the files are small enough (low poly models, and super small textures. kb sizes if possible not MB)

A custom animation and a pickaxe model that is put into the player's hands during the mining interaction would be nice, but custom animations might be broken/render the mod incompatible with others that want to animate something. We will need to clear things up with BI there first before we invest too much time into custom animations.

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thebonbon avatar thebonbon commented on May 30, 2024

Idea:
Stone / ore is really heavy. Make it only transportable via vehicle?
So you dont carry tons of stone in your pockets.

This can be easily achieved by setting the weight / volume
image

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Arkensor avatar Arkensor commented on May 30, 2024

@thebonbon yes exactly. These fall under the advanced mining category, so you should need a vehicle to be able to transport more than 2-5 ores. The weight and volume would indeed be the way to go about this. Volume ensures that you can carry it in anything but a backpack on the player. Remember you need to be able to carry a tiny bit while mining so you can put it in the vehicle that might be parked a few meters away :)

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MarvinVomberg avatar MarvinVomberg commented on May 30, 2024

Also take a look at #92 as @Kanf has already made ores

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LuxPoseidon avatar LuxPoseidon commented on May 30, 2024

I suggest that it's made slightly more interactive, For example, Altis life you just go to a location and action key. I think a better solution for reforger would be to go to a location and farm it from an actual rock. Something like this. 4f65b329-a9ea-417f-8123-c7f120021eb6 4f65b329-a9ea-417f-8123-c7f120021eb6

The only problem ive ran into when trying to implement is how to delay a user from doing the same action again (want to force them to atleast somewhat more around to different "nodes")

Possibly you could remove(hide) the prefab after its used for a set amount of time.

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Jasper-Cooper-AutoRFP avatar Jasper-Cooper-AutoRFP commented on May 30, 2024

Just tagging in here that @Kanf is planning on making the pickaxe model & texture as well. Animations are still required though.

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