Comments (5)
I am working on it. I added the collider and I can pick the item up on the floor as expected
@TL6868 Colliders have different types of layers as far as im aware. Not every layer sends the car flying
from everonlife.
Items usually do not have colliders yes, that is intended. Them not having a pickup interaction is odd.
from everonlife.
Items usually do not have colliders yes, that is intended.
Is it? Every item in the game has at least one collider.
from everonlife.
it is preferred to not have colliders on smaller items like an apple for example, you wouldn't want an apple left in the middle of the road to send your car flying
from everonlife.
it is preferred to not have colliders on smaller items like an apple for example, you wouldn't want an apple left in the middle of the road to send your car flying
I wonder if there's an easy way we can have the colliders that aren't static and the apple would easily be smashed out of the way by a car tire?
It does seem that they are 100% required for items to be picked up though unfortunatley.
from everonlife.
Related Issues (20)
- Apple can't be Sold *Everon Map* HOT 1
- Some prefabs do not inherit from Item_Base HOT 1
- Add ability for Npc_Base entities to hold weapons for visual appearance HOT 1
- Split EL_Utils into different more specific util files HOT 1
- Change wood cutting system to vanilla tree destructible system HOT 1
- Improved tool "attack" handling
- Quantity post 0.9.7 enhancements HOT 1
- Bug mod workshop HOT 2
- Visual ground representation of large quantities of items/money HOT 1
- Optimize/Redo cash stack asset HOT 2
- Have quantity system impact weight and volume
- update 0.9.7 HOT 1
- Discord Link Expired HOT 1
- " SpawnPoint_LIFE.et " missing from path HOT 3
- Mining inventory issue
- Problems installing/using depencies HOT 3
- Cant Save player Data under Linux HOT 5
- SCR_InventoryMenuUI HOT 1
- The axe not shows in game
- Broken official community discord links
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from everonlife.