Comments (8)
Great idea! The gba lua code allows you to write to two specific address ranges already, see here:
https://github.com/evanbowman/BPCore-Engine?tab=readme-ov-file#ram-readwrite
The _IWRAM variable is currently not a fixed address, it is placed by the linker, but you can print its contents to see what the address is.
from bpcore-engine.
All the required components should exist in the api, I can try it out sometime this week.
A really cool idea would be to use an emulator's lua api to put source code strings into gba memory, then read and eval() them on the gba, and write the result back to gba memory for the emulator's lua api to read. Then you'd have interactive development!
from bpcore-engine.
So I have this snippet for mgba and the Metal Slug Advance (https://drive.google.com/file/d/1FNTohgCTjEHrxzeDly0l3awPoti8W0nU/view):
function detectGame()
console:log(emu:getGameTitle())
end
count = 0
function updateBuffer()
count = count + 1
-- Wait around 2 seconds
if count == 120 then
console:log('Updating ammo')
-- Unlimited arms point
emu:write16(0x02000072, 0xFF)
count = 0
end
end
callbacks:add("start", detectGame)
callbacks:add("frame", updateBuffer)
if emu then
detectGame()
end
Mgba doc: https://mgba.io/docs/scripting.html
mgba-emu/mgba#2550
Various examples scripts: https://github.com/mgba-emu/mgba/tree/c541a79e9564310d7a81d9668f41317acf30dda1/res/scripts
I think that what are you looking to do is possible as the scripting UI has a textbox where you should be able to run lua commands.
from bpcore-engine.
Resolved in previous release
from bpcore-engine.
It isn't clear how to use the log
function right now.
Reading the code I think that is not using the solution that I proposed.
from bpcore-engine.
Can you please describe what you're looking for in more detail? It sounded like you wanted to write text to the emulator log window, I must have misunderstood.
from bpcore-engine.
So that function write in the screen the content and not in the log window, like explained in this ticket?
from bpcore-engine.
Ah! Sorry, I was looking at the wrong issue ticket!
from bpcore-engine.
Related Issues (13)
- How can I print other utf char in this engine? HOT 20
- Some advices. HOT 5
- Music .raw file HOT 1
- Question about this project's future HOT 6
- Image error when building HOT 3
- Development instructions HOT 4
- How to make images? HOT 1
- Refresh in the background? HOT 1
- Savegame Support HOT 3
- tostring HOT 3
- Add more graphic functions HOT 1
- math.random() is not random HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bpcore-engine.