Comments (4)
from pascal-sdl-2-headers.
That's would not to be hard... because Delphi ARM compiler can link (statically and dinamically) third party .so libraries.
You will need to make a wrapper that use SDL2 (Android) .so library.
from pascal-sdl-2-headers.
Hi again!
I tried last year (thanks for your replys), then I tried again today. There is now way I could find any light on this. I read everywhere, I can't find no one doing it, and at the end I'm still lost.
There is no SDL2 .so library on SDL2 website, they say you need to get the source, and seems like I should compile on Android Studio, similar like they do it here with C++: http://lazyfoo.net/tutorials/SDL/52_hello_mobile/android_windows/index.php
Looks like I have to give up again :(
from pascal-sdl-2-headers.
This was the most close attempt I have found, but looks like there is no future of trying SDL2 with Delphi:
https://www.pascalgamedevelopment.com/showthread.php?31146-sdl2-windows-and-android
from pascal-sdl-2-headers.
Related Issues (20)
- implementation expected but ; found error in SDL2_net.pas HOT 5
- Bugs in sdlsyswm.inc HOT 5
- Missing field "last_fullscreen_flags" in TSDL_Window HOT 2
- Delphi compilation HOT 2
- f21f039 broke Free Pascal support HOT 1
- Linux jedi.inc compile problems HOT 2
- Invalid TSDL_RendererFlip declaration HOT 2
- Missing SDL_GL_GetDrawableSize HOT 2
- post link is wrong for dgl sources HOT 2
- it Can be used in the firemonkey? HOT 1
- missing some core units HOT 1
- sdl2.0.8 crashes with software rasterizer HOT 10
- Switch to GitLab? (MS bought GitHub) HOT 5
- Change license in accordance with SDL 2 library? HOT 4
- A small bug in sdl2_ttf.pas HOT 1
- Returning PAnsiChar instead of PChar HOT 4
- more of s uggestion than a bug HOT 2
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from pascal-sdl-2-headers.