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Comments (12)

etriebe avatar etriebe commented on September 15, 2024

Ah, creature codex shouldn't work for pf2e since they already have the creature browser, I think, as part of built in PF2E.

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etriebe avatar etriebe commented on September 15, 2024

But I will fix it to not let the button appear for PF2E.

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Derinzed avatar Derinzed commented on September 15, 2024

Awesome i appreciate it. As a followup question...is it expected that when you generate encounters, all encounters display "missing level x" and do not spawn creatures?

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etriebe avatar etriebe commented on September 15, 2024

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Derinzed avatar Derinzed commented on September 15, 2024

Sure. Here's a screen of the generator:

image

Same thing will happen across any selection.

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etriebe avatar etriebe commented on September 15, 2024

OK, so what creatures do you have selected and what filter settings?

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Derinzed avatar Derinzed commented on September 15, 2024

All creatures are enabled. I don't have any filters, yet it still displays 0 available creatures:

image

image

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Derinzed avatar Derinzed commented on September 15, 2024

Also, if it's helpful information. I'm using all compendiums, and have a filter with 3 level 3 players.

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Derinzed avatar Derinzed commented on September 15, 2024

For kicks and giggles, I updated to foundry V.11. It appears to be working as intended now. I'm guessing this is only an issue in V10, but I'm going to downgrade and see.

Edit: Can confirm, this is an issue with V10 only.

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etriebe avatar etriebe commented on September 15, 2024

Let me try and figure out what fix broke this for V10 and add a v10 vs v11 pivot.

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Derinzed avatar Derinzed commented on September 15, 2024

Sounds good. I did get it to work previously. Under Scripts/Utils/ActorUtils.js I changed line 25:

image

To be honest I'm not sure if everything works 100% as expected as I hadn't tested much before hand, but this does appear to resolve the issue on a surface level.

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etriebe avatar etriebe commented on September 15, 2024

Fixed with latest release.

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