Comments (3)
I'm afraid this is not enough information to help. Can you share the project? Please also run flutter doctor
and post the output.
from spine-runtimes.
Hi @badlogic
sure. I think the problem occurs because i'm using gradle >8.3.
https://d.android.com/r/tools/upgrade-assistant/set-namespace
How to reproduce:
- flutter create spine_test
- upgrade gradle to 8.3.1 via android studio
- flutter pub add spine_flutter
- flutter build aab
Thats a sample project with upgraded gradle:
spine_test.zip
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel stable, 3.22.0, on macOS 14.4.1 23E224 darwin-arm64, locale
en-DE)
[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
[✓] Xcode - develop for iOS and macOS (Xcode 15.2)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2023.2)
[✓] VS Code (version 1.90.0)
[✓] Connected device (3 available)
[✓] Network resources
• No issues found!
from spine-runtimes.
Thanks! I've fixed this in spine-flutter release 4.2.29, which should be live in about 10 minutes from now.
from spine-runtimes.
Related Issues (20)
- [unity] SkeletonUtilityConstraint subclasses not updating
- [ts][webgl] `this.lastTexture.bind` is not a function HOT 3
- [unity] Feature request: Better SpriteAtlas support HOT 3
- Port: Fixed mixing out inherit timelines to the setup pose.
- [android]Cannot display on Xiaomi MIX2 HOT 6
- [unity] error in URP's blend shaders when MainLight is disabled HOT 1
- [Unity] error has invalid dependencies or related test packages: HOT 1
- [ue] Make `Set Slot Color` available in Spine Widget.
- [spine-pixi] I need to load SkeletonData using a method other than resource names HOT 1
- [libGDX] Java 17 requirement for `4.2.6` release seems to be too strict HOT 2
- [ts][threejs] fail to require assets HOT 11
- spine-player (ts) rendering fails on Android Chrome HOT 2
- need godot 4.3 support HOT 1
- iOS use cocopods has some problem HOT 1
- [unity] URP shader compile errors on Unity 6
- [ts] PMA with WEBP causes colored borders HOT 6
- [ts][threejs] Custom shader ignores light and shadows
- [godot] Constraints do not mix out properly when animation is set with TimeScale set to 0
- [unity] SkeletonRenderTexture meshFilter null when fix prefab override enabled
- [spine-pixi] I have set the texture's scale filter mode to NEAREST, but the effect remains LINEAR. I also tried `spineTexture.setFilters(spine.TextureFilter.Nearest, spine.TextureFilter.Nearest)`, but it still has no effect. Could you please advise? HOT 1
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from spine-runtimes.