Related Issues (20)
- [android][libgdx]No implementation found for java.nio.ByteBuffer com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load HOT 7
- [unity] Perforce auto check-out of unchanged files upon re-import
- [ue] Duplicate events emitted if two or more events happen on the same frame
- [ue] Allow loading assets from disk at runtime
- [cpp] skeletonJson version mismatch might cause a memory leak. HOT 1
- [unity] Clipping end attachment ignored when alpha is 0
- [runtimes][godot] Physics update rate not tied to animation state time scale
- [ue] Allow access to dynamic materials
- [godot] Fix web template zip file name for 4.3 builds HOT 3
- [unity] Incorrect package dependencies
- [ts][spine-phaser] Import problem with next.js HOT 8
- [ue] Root motion support
- [unity] SPINE_TRIANGLE_CHECK broken when disabled and incorrectly documented
- [ue] Build error on Windows + UE5.3 HOT 1
- [unity] UI toolkit Premultiply Alpha issue HOT 1
- [spine-cpp] SkeletonRenderer does not start a mask if clipping attachment attached to the slot with 0 alpha. HOT 1
- [unity] Immutable Triangles has no effect by default HOT 1
- [ts][phaser] Angular and spine-phaser error HOT 4
- [android] Fix for `Canvas.drawVertices()` being broken on Android 9 and below
- [runtimes] Example for loading attachment images from external sources HOT 1
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