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tsloughter avatar tsloughter commented on May 14, 2024

Ah yup, it was in at one point and then we removed it. I plan to add it back because relx will need it at least, and bootstrapping rebar3. I'll move it to a TODO section of commands and try to get to it soon.

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tsloughter avatar tsloughter commented on May 14, 2024

Also, there was someone who had released an escript builder that I wanted to consider including instead, but now I forgot who that was and where to find it..

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tsloughter avatar tsloughter commented on May 14, 2024

I just forked the plugin for rebar2 that @schlagert made and made most of it work with rebar3: https://github.com/tsloughter/rebar_escript_plugin

Still need to fix the clean function and add release support like the original has.

Not sure if we'll be including escriptize in rebar3 itself or leave it a plugin.

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ferd avatar ferd commented on May 14, 2024

I think we should make a selection of plugins that we would include in the standard compiled version, but having them cleanly identified as 'non-core' -- i.e. eventually they should be maintained by their own distinct maintainers from rebar3 proper, and have their own issues in their own repos.

This could let us focus on building a good core rebar with backwards compatibility, providing a batteries-include release, but allowing some decentralized 'build your own' mechanism to rebar to people who feel like doing it.

Maybe I should open an issue with this as a proposal for how to work in the future.

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tsloughter avatar tsloughter commented on May 14, 2024

Yea, that is a good idea.

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tsloughter avatar tsloughter commented on May 14, 2024

@Licenser ok if I close this?

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tsloughter avatar tsloughter commented on May 14, 2024

Closing.

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