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Erik M. Buck's Projects

airviewer2 icon airviewer2

JavaFX application annotate PDF documents and extract text with unlimited undo and redo.

asyncxkcd icon asyncxkcd

An Xcode12 project for iOS that asynchronously downloads and displays xkcd comics

bonkers icon bonkers

A simple iOS SpriteKit based example game

centipedespritebatcher icon centipedespritebatcher

Partial Android Centipede game example using SpriteBatcher - See iOS WSUCentipede in this same account

cocoadesignpatterns icon cocoadesignpatterns

Examples for the book, "Cocoa Design Patterns", by Erik M. Buck and Donald Yacktman.

cocospodsixnet icon cocospodsixnet

Python2 Example integration of Cocos2d with PodSixNet for multi-player networking

colladaviewer2 icon colladaviewer2

An OBSOLETE instructional OS X application to load/display COLLADA Models and export to compact binary representations.

craft icon craft

A simple Minecraft clone written in C using modern OpenGL (shaders).

dbtetris icon dbtetris

A demonstration using database technology to implement a Tetris like game as silly as that may sound

expr icon expr

Fast and lightweight math expression evaluator in C99

flappywyvern icon flappywyvern

A 2D Isometric side scrolling multi-player game using free online art assets

gameai icon gameai

Examples that use famous MiniMax, AlphaBeta, and A* (A-star) algorithms

mazes icon mazes

Procedurally generated mazes inspired by https://i.redd.it/48fx7r3ul4v11.jpg

mazeventure icon mazeventure

This is a simple Unity 3D Game (created in 24 hours at a hack-a-thon) using a mix of 3D models created by Erik M. Buck and free assets from the Unity Asset Store. Maze generation was inspired by 's Unity tutorial: . The Maze generation has been extended in numerous ways including multi-level mazes, trees, stairs, wall types, railings and banisters, etc.

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