Related Issues (20)
- -tex_saturation_boost changes texture overall brightness.
- Textures issues with the new compiler HOT 11
- Phong does not seem to be working right. HOT 4
- _surface_radiosity missing from docs
- relative lip requirements HOT 2
- Special texture for decompiled output? HOT 3
- Translucency support HOT 2
- Describe light-specific BSPX lumps in docs
- -bouncedebug broken
- Origin brush into a func_door_rotating cause a leak when using region+ on a map HOT 2
- [Feature] _illusionary on any entity to disable collision (like ZHLT's zhlt_noclip) HOT 3
- Q2RE PMove(in a Q2RTX fork) and CONTENTS_LADDER. HOT 4
- Region brush doesn't cull brush entities
- _bouncecolorscale seems to have no effect HOT 3
- [idea] speed up lightgrid calculation HOT 2
- 2.0.0-alpha8 fails to build with embree4
- Compilation on Windows is too complicated. HOT 2
- Allow retention of texture names and coordinates for non-Quake games HOT 2
- [Feature] _switchableshadow equivalent for light entities HOT 5
- New argument parsing for bsputil broken HOT 1
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