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Comments (3)

Aeadoin avatar Aeadoin commented on June 29, 2024

Mobs do check if their target is in Combat Range before attempting to summon:

		if (is_combat_range) {

I could possibly see if adding a range check to Mob::HateSummon() would help any, do we know what Live behavior is like?

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r33kgr3yj0y avatar r33kgr3yj0y commented on June 29, 2024

Do mounts mess with perceived "combat range?" maybe the solution is in how NPCs view mounts?

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Aeadoin avatar Aeadoin commented on June 29, 2024

Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage) is based on two factors mostly:

The Attacker and Defenders Sizes.

	float other_size_mod = other->GetSize();

We already do some fixed sizes for certain Races (Dragons mostly), so I could always play around with how Horses behave... and worse case we may need to add a fixed size to prevent this from occurring.

	if (GetRace() == RT_DRAGON || GetRace() == RT_WURM || GetRace() == RACE_GHOST_DRAGON_196) { //For races with a fixed size
		size_mod = 60.0f;
	}
	else if (size_mod < 6.0) {
		size_mod = 8.0f;
	}

	if (other->GetRace() == RT_DRAGON || other->GetRace() == RT_WURM || other->GetRace() == RACE_GHOST_DRAGON_196) { //For races with a fixed size
		other_size_mod = 60.0f;
	}
	else if (other_size_mod < 6.0) {
		other_size_mod = 8.0f;
	}

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