Comments (3)
Mobs do check if their target is in Combat Range before attempting to summon:
if (is_combat_range) {
I could possibly see if adding a range check to Mob::HateSummon()
would help any, do we know what Live behavior is like?
from server.
Do mounts mess with perceived "combat range?" maybe the solution is in how NPCs view mounts?
from server.
Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage)
is based on two factors mostly:
The Attacker and Defenders Sizes.
float other_size_mod = other->GetSize();
We already do some fixed sizes for certain Races (Dragons mostly), so I could always play around with how Horses behave... and worse case we may need to add a fixed size to prevent this from occurring.
if (GetRace() == RT_DRAGON || GetRace() == RT_WURM || GetRace() == RACE_GHOST_DRAGON_196) { //For races with a fixed size
size_mod = 60.0f;
}
else if (size_mod < 6.0) {
size_mod = 8.0f;
}
if (other->GetRace() == RT_DRAGON || other->GetRace() == RT_WURM || other->GetRace() == RACE_GHOST_DRAGON_196) { //For races with a fixed size
other_size_mod = 60.0f;
}
else if (other_size_mod < 6.0) {
other_size_mod = 8.0f;
}
from server.
Related Issues (20)
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