Comments (3)
I've added descriptions for the Pug outfits (commit a69a5d6), but I'll leave this open until I get around to creating outfit graphics for them, too. Each outfit graphic can take me about an hour of work, so it might be a while before I have time for that, though.
from endless-sky.
Typo: "speicies".
from endless-sky.
In 3b12f3d I added a generic outfit thumbnail to be used for any outfit that is alien technology and cannot be purchased, but that you might acquire by plundering an alien ship. In the long run I want to come up with thumbnails for all the alien outfits, but this new icon at least seems preferable to confusing the player by reusing the image for an ordinary human item.
from endless-sky.
Related Issues (20)
- Do something on Game Over HOT 22
- Various wiki issues HOT 3
- The `require "Jump Drive"` vs plugins problem and a possible solution approach? HOT 3
- Outfit licenses propagated incorrectly and repeatedly to ships HOT 2
- Library error preventing game from launching on NT 5.2 HOT 1
- Update the game's description on Steam/GOG
- Continuous - Freeze in new system HOT 1
- Allow minables to spawn effects while alive
- An approach to cargo space and the shift from early game to late in what is valuable and what is crud HOT 5
- Capturing a Fighter Reduces Crew even when Docked HOT 5
- View message log shortcut is missing from wiki HOT 1
- Better tractor beam speed management HOT 4
- Add command for cycling through hostiles
- Add command for cycling through disabled friendly, non-escort ships
- Add a way for governments to care about the cost of their ships that you destroy instead of just the crew HOT 2
- Allow the creation of "aura" weapons that deal AOE damage around the weapon's hardpoint HOT 2
- bug: Hail panel does not preserve animation attributes HOT 9
- wormholes break fleet auto-pilot (shift J) HOT 5
- In H2H combat, calculations should always be your attack vs their defense and vice versa HOT 19
- "Local" death sentence HOT 14
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from endless-sky.