Comments (1)
It was intended to be three separate battles: after capturing him, if you wait 5-10 seconds in the first system (Alpha Hydri) instead of jumping out immediately, the Syndicate fleet starts to arrive but you can pick them off individually as they jump in. Then there's the second fleet waiting for you in the next system (Ruchbah), and the nukes in a third system (Ankaa or Sheratan or Scheat).
But if you jump out immediately (which is the natural thing to do, after all!) you meet up with both fleets in the Ruchbah system and then, they are indeed far too powerful. So, I've changed it in commit 8c2c459 so that the Syndicate shows up in the initial system almost immediately, to make sure that it ends up being three separate, manageable fights instead of one big one.
The nukes are supposed to be really evil and annoying; I suspect I was testing in a faster ship or one with afterburners. But, it's essential to the plot that you should be mad at the Syndicate for using nukes against you. :)
from endless-sky.
Related Issues (20)
- Idea: Standardise the leave/done/depart text and hotkeys HOT 10
- Allow Mission Escorts to Attack Tribute Fleets
- [Bug] Reduced image quality in Water4 caused by #9459 HOT 3
- In the new Quarg conversation, there is a broken dialog chain HOT 1
- Replacing Fighters on the Fly
- Mission pointers on map should be per mission not per planet?
- In Remnant Cognizance 29, the mission can fail to update if you leave your fleet in a different system. HOT 3
- Add Mineable Asteroid Information to 'Local Map' information HOT 4
- Impossible to arrive at trial during war with Empire HOT 1
- [Mechanic] Weapon Warmups / Charge Times HOT 4
- Selecting minables by value may prefer less valuable targets over very valuable ones needing high prospecting
- Request: Automatically unpark a ship if it is moved to position 1 in the fleet list HOT 2
- [Balance] Afterburners as Engine Multipliers HOT 5
- Request: Add an outfit that adds gun and turret ports HOT 12
- Don't display the "you have missions that require landing on [planet]" notice for bounty hunter missions HOT 8
- Bounty hunter missions are not removed from your mission list as soon as the mission is completed (only after landing) HOT 7
- When auto-selecting which ship to board, the order of these ships should be (Marauder) Quicksilver > Bounder > Arrow HOT 3
- I don't feel part of pull request #9399 is a bug HOT 4
- Request: add the ability to click-and-drag to reposition multiple selected ships at once in outfitter and shipyard HOT 2
- Add an empty state to the Messages panel
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from endless-sky.