Comments (4)
Only display rush jobs where the destination is already explored system? Not sure how hard it would be to implement. I haven't had a look at the code yet. Basically you would have to have support for displaying jobs or making them invisible based on some global game data (e.g. what systems are explored).
from endless-sky.
That would be easy to do, but in a lot of cases you want to accept missions that go somewhere you have not explored yet (either because you think it's worth the risk, or because you've played before so you know how to get to that system even though your current player has not mapped it).
I personally feel like the big red warning message ("You have not yet mapped a route to this system") is sufficient, but some testers have mentioned that getting lost early on and failing rush missions was really annoying.
from endless-sky.
I personally feel like the big red warning message ("You have not yet mapped a route to this system") is sufficient, but some testers have mentioned that getting lost early on and failing rush missions was really annoying.
I think it's enough to, for me getting lost early on is part of the fun :-D And failing a mission is not a big deal, as you just lose the contract, but you don't lose reputation or anything else.
from endless-sky.
Given that the penalty for failing a rush job is not so great (all that happens is you don't get paid), I think leaving this as it is, is fine. I think this was really more a question of whether it's okay that the route from one system to another is not always easy to find, but I think exploring the galaxy would get really boring if there was always a straight path between any two points without any possible dead ends or wrong turns.
from endless-sky.
Related Issues (20)
- Idea: Standardise the leave/done/depart text and hotkeys HOT 10
- Allow Mission Escorts to Attack Tribute Fleets
- [Bug] Reduced image quality in Water4 caused by #9459 HOT 3
- In the new Quarg conversation, there is a broken dialog chain HOT 1
- Replacing Fighters on the Fly
- Mission pointers on map should be per mission not per planet?
- In Remnant Cognizance 29, the mission can fail to update if you leave your fleet in a different system. HOT 3
- Add Mineable Asteroid Information to 'Local Map' information HOT 4
- Impossible to arrive at trial during war with Empire HOT 1
- Departure flight check may show slightly confusing warning HOT 2
- Selecting minables by value may prefer less valuable targets over very valuable ones needing high prospecting
- Request: Automatically unpark a ship if it is moved to position 1 in the fleet list HOT 2
- [Balance] Afterburners as Engine Multipliers HOT 5
- Request: Add an outfit that adds gun and turret ports HOT 12
- Don't display the "you have missions that require landing on [planet]" notice for bounty hunter missions HOT 8
- Bounty hunter missions are not removed from your mission list as soon as the mission is completed (only after landing) HOT 7
- When auto-selecting which ship to board, the order of these ships should be (Marauder) Quicksilver > Bounder > Arrow HOT 3
- I don't feel part of pull request #9399 is a bug HOT 4
- Request: add the ability to click-and-drag to reposition multiple selected ships at once in outfitter and shipyard HOT 2
- Add an empty state to the Messages panel
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from endless-sky.