Comments (5)
My guess is that this is because of the 2-monitor configuration. I can look into how SDL is setting fullscreen mode and whether there are known bugs with that.
In the latest code, I switched to having it start windowed by default. That seems to be a better approach because if any bugs do occur the first time you run the program, dealing with a non-functioning window is a lot easier than dealing with a non-functioning full-screen app. :)
from endless-sky.
My guess is that this is because of the 2-monitor configuration. I can look into how SDL is setting fullscreen mode and whether there are known bugs with that.
Some games (red eclipse afair) really do try to set fullscreen on both monitors, and this works (e.g. graphics are shown, though it's of course ungly due to inter-monitor gap and different resolutions). This is usually fixed by Alt+Enter, and I'm not sure whether it's handled by the game itself or my wm (notion, tiled wm, which may also affect such stuff). With endless sky it doesn't work. Gonna experiment a bit more.
In the latest code, I switched to having it start windowed by default. That seems to be a better approach because if any bugs do occur the first time you run the program, dealing with a non-functioning window is a lot easier than dealing with a non-functioning full-screen app. :)
That's great, gonna check it out.
from endless-sky.
I think Alt+Enter is just a common keyboard mapping for "Toggle fullscreen" - not something the window manager handles. I used F11 for fullscreen instead, which is the other common mapping for it. I could have Alt+Enter be an automatic second way of toggling full-screen. My only worry would be that someone might hit Alt+Enter by accident and say, "Why did that toggle full screen? I have that mapped to F11."
from endless-sky.
No, notion has Alt+Enter explicitly mapped to fullscreen toggle.
from endless-sky.
Well, I explicitly added Alt+Enter as a shortcut for toggle full screen (commit aa3c2a6). I looked through the SDL documentation and a lot of web forums to see if there's a way to instead receive a "toggle full screen" message from the window manager, but could not find anything.
from endless-sky.
Related Issues (20)
- Rework Reputation System
- Redemption Arcs HOT 6
- Ability to hide stellar objects on the orbit and radar mini-maps HOT 7
- Replace the "requires" planet attribute system with new planet nodes that allow for more customization
- Allow stellar objects to become invisible if you are too far away from them HOT 1
- Punctuation error during pilot creation conversation. HOT 3
- linux-release does not build on Ubuntu 22.04 HOT 2
- Next mission stage does not start - "Travel to the designated system" HOT 3
- When to use std::move
- Map detail panel clips government name
- How can I translate the game into other languages? HOT 3
- Content: Pre-war events that set the scene for the Free Worlds-Republic war HOT 3
- Nita is introduced twice HOT 1
- Earth gone missing HOT 6
- Anchor parenting in interfaces.txt
- Typo in MapData Wiki Page HOT 1
- Why are the Aliens allways making remarks about how "foolish" wars are? HOT 13
- Multiple weapons nodes on a single outfit HOT 1
- Shader Compilation Failed Error HOT 7
- Better descriptions and dialogue options for Scar's Legion in Hai Reveal
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from endless-sky.