Comments (3)
I checked your video. I didn't see your webcam graph, so here's what I found from the video I saw:
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You must understand the "location calibration", which may seem a little confusing because the documentation is Google translate, sorry for that: Location Solver Animation Node, CalibrateCountdownSeconds property is important.
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If you don't want to move your character, you can set the SolveLocation property of the MediaPipeAnimationInstance (your animation blueprint) to false.
document is here: Control Your Solver, please read the section "switch solver".
📘Simply, although the documentation is not friendly to English, you should still read it and understand the usage against the demo project, because of the complexity of the plugin, this is not a plugin that can be used without reading the document.
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SolveLocation solved the problem. The character didn't fly away. I have another question. Version 5.0 has an exe file in the Binary folder which launch the plugin with the character of my choosing. The problem is by default it selects Device Id 0 but I use a camera with DeviceID 3. I tried to change in BP_Mediapiperuntime but nothing works in the exe. In the editor, it detects the change. Is there any way I could include the option to change the device id after running the exe and from the window just like other options like record bvh? I played with the BP to integrate such a thing but no luck. A little bit of direction will be helpful :)
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In order to make it easier for others to browse the list of issues, an issue only deals with one thing, I will close this issue, if you have other questions, please post a new issue.
I'm sorry, but it's convenient for everyone.
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Related Issues (20)
- Body not moving :)! HOT 3
- error after using Mediapipe remap asset HOT 4
- mediapipe_data to osc HOT 4
- 动捕崩溃 HOT 5
- UE5.2无法识别ASR中文模型 HOT 4
- vs编译失败 HOT 1
- Wont start webcam HOT 1
- Plugin Demo MediaPipeHolisticComponent initializing problem HOT 5
- UE5.2警告:MediaPipeHolisticComponent has not finished initializing or has been uninitialized.然后StartImageSource失败 HOT 1
- Demo 工程启动不了摄像头 HOT 3
- 我想使用AMediaPipeDebugDrawer中的FVector GetStickManJointPosition(const EMediaPipePoseJoint Joint) const;这个方法 HOT 5
- Demo file packing faile HOT 24
- Your license has expired. Need to update your license file. 有最新的license有发布吗? HOT 2
- Demo Packaing Failed HOT 5
- 自己创建的项目,打包后无法启动摄像头 HOT 4
- MediaPipeAnimInstance 切换Mode错误 HOT 4
- unreal engine 5 source code from blueprint HOT 4
- could mediapipe4u' motion capture export to unreal's animation clip? HOT 3
- Unable to initialize holistic component if use "spawn" HOT 2
- Packaged game motion capture does not work HOT 2
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