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Comments (10)

RookieInsect avatar RookieInsect commented on June 24, 2024 1

I fix it!
your project name is MediaPipe4U-Demo,but project module name is MediaPipe4U_Demo.

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endink avatar endink commented on June 24, 2024

Do you use unreal engine compiled from source code or link type to moudlar?

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RookieInsect avatar RookieInsect commented on June 24, 2024

my unreal engine compiled from source code.
Project.Target.cs add code :LinkType = TargetLinkType.Default;

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endink avatar endink commented on June 24, 2024

Please read doc, UE form source code is diffrent with from launcher, you need copy cpp link file, I wrote a script do this, its in the document.

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endink avatar endink commented on June 24, 2024

If bat is run succeed, the link files were copied. After that, just package your project

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endink avatar endink commented on June 24, 2024

In short, the source compilation engine will not automatically copy the link symbols, I don't understand the purpose of Epic's design, you need to manually copy the intermediate directory of the plugin to the intermediate of the project before packaging. The launcher engine will automatically do it.

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RookieInsect avatar RookieInsect commented on June 24, 2024

i did it。and I try it manually。It doesn't work!
this is my bat:
set TARGET_DIR=%~dp0Intermediate
set PLUGIN_DIR=%~dp0Plugins
set PROJECT_MODULE_NAME=MediaPipe4U-Demo

set DEV_DIR=%TARGET_DIR%\Build\Win64%PROJECT_MODULE_NAME%\

xcopy /S /Y "%PLUGIN_DIR%\MediaPipe4U\Intermediate\Build\Win64\UnrealGame" "%DEV_DIR%"

pause

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endink avatar endink commented on June 24, 2024

Try change project target.cs, add line:

bPrecomplie = true;

If not worked, forget this plugin, so sorry!

Compiling unreal engine from source code, you need to be very familiar with the UE compilation process, it's hard to go into detail here and say ckearly by a few words, many times you need to check the problem yourself, if you are not familiar with c++ compilation, it will waste a lot of time, I recommend you stop use this plugin, it doesn't do much testing against the source engine and may run into other issue, sorry again.

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endink avatar endink commented on June 24, 2024

By the way :

5.1 version compiled with UE5.1.1

5.0 version compiled with UE5.0.3

The source code engine must be strictly version consistent, while the launcher version only needs to be large version consistent, and there are other strict requirements, so the plugin may not be suitable for the source code engine

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endink avatar endink commented on June 24, 2024

Thanks let me know this! 😜

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