Comments (10)
I fix it!
your project name is MediaPipe4U-Demo,but project module name is MediaPipe4U_Demo.
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Do you use unreal engine compiled from source code or link type to moudlar?
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my unreal engine compiled from source code.
Project.Target.cs add code :LinkType = TargetLinkType.Default;
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Please read doc, UE form source code is diffrent with from launcher, you need copy cpp link file, I wrote a script do this, its in the document.
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If bat is run succeed, the link files were copied. After that, just package your project
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In short, the source compilation engine will not automatically copy the link symbols, I don't understand the purpose of Epic's design, you need to manually copy the intermediate directory of the plugin to the intermediate of the project before packaging. The launcher engine will automatically do it.
from mediapipe4u-plugin.
i did it。and I try it manually。It doesn't work!
this is my bat:
set TARGET_DIR=%~dp0Intermediate
set PLUGIN_DIR=%~dp0Plugins
set PROJECT_MODULE_NAME=MediaPipe4U-Demo
set DEV_DIR=%TARGET_DIR%\Build\Win64%PROJECT_MODULE_NAME%\
xcopy /S /Y "%PLUGIN_DIR%\MediaPipe4U\Intermediate\Build\Win64\UnrealGame" "%DEV_DIR%"
pause
from mediapipe4u-plugin.
Try change project target.cs, add line:
bPrecomplie = true;
If not worked, forget this plugin, so sorry!
Compiling unreal engine from source code, you need to be very familiar with the UE compilation process, it's hard to go into detail here and say ckearly by a few words, many times you need to check the problem yourself, if you are not familiar with c++ compilation, it will waste a lot of time, I recommend you stop use this plugin, it doesn't do much testing against the source engine and may run into other issue, sorry again.
from mediapipe4u-plugin.
By the way :
5.1 version compiled with UE5.1.1
5.0 version compiled with UE5.0.3
The source code engine must be strictly version consistent, while the launcher version only needs to be large version consistent, and there are other strict requirements, so the plugin may not be suitable for the source code engine
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Thanks let me know this! 😜
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Related Issues (20)
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- Demo 工程启动不了摄像头 HOT 3
- 我想使用AMediaPipeDebugDrawer中的FVector GetStickManJointPosition(const EMediaPipePoseJoint Joint) const;这个方法 HOT 5
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- Your license has expired. Need to update your license file. 有最新的license有发布吗? HOT 2
- Demo Packaing Failed HOT 5
- 自己创建的项目,打包后无法启动摄像头 HOT 4
- MediaPipeAnimInstance 切换Mode错误 HOT 4
- unreal engine 5 source code from blueprint HOT 4
- could mediapipe4u' motion capture export to unreal's animation clip? HOT 3
- Unable to initialize holistic component if use "spawn" HOT 2
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- Packed EXE - HOT 3
- Add Character Model At Runtime HOT 2
- How to get file tts.wav file name HOT 2
- 打包后NvAR面捕不生效 HOT 15
- MediaPipe4U Android Version Camera Close Error HOT 15
- OpenCV Android HOT 4
- Lip Sync HOT 10
- 想替换mediapipe模型 HOT 4
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