Comments (2)
The demo is just a showcase, I think you should read the mediapipe4u documentation, and then refer to the demo to create the character,blueprint, etc. by yourself.If you want to "modify", find the component and blueprint depencies (reference), you need to modify every dependecy.
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Your question is actually about the usage of UE, it has nothing to do with this plugin, I will close this issue, you need more familiar with UE.
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Related Issues (20)
- Body not moving :)! HOT 3
- error after using Mediapipe remap asset HOT 4
- mediapipe_data to osc HOT 4
- 动捕崩溃 HOT 5
- UE5.2无法识别ASR中文模型 HOT 4
- vs编译失败 HOT 1
- Wont start webcam HOT 1
- Plugin Demo MediaPipeHolisticComponent initializing problem HOT 5
- UE5.2警告:MediaPipeHolisticComponent has not finished initializing or has been uninitialized.然后StartImageSource失败 HOT 1
- Demo 工程启动不了摄像头 HOT 3
- 我想使用AMediaPipeDebugDrawer中的FVector GetStickManJointPosition(const EMediaPipePoseJoint Joint) const;这个方法 HOT 5
- Demo file packing faile HOT 24
- Your license has expired. Need to update your license file. 有最新的license有发布吗? HOT 2
- Demo Packaing Failed HOT 5
- 自己创建的项目,打包后无法启动摄像头 HOT 4
- MediaPipeAnimInstance 切换Mode错误 HOT 4
- unreal engine 5 source code from blueprint HOT 4
- could mediapipe4u' motion capture export to unreal's animation clip? HOT 3
- Unable to initialize holistic component if use "spawn" HOT 2
- Packaged game motion capture does not work HOT 2
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