Comments (14)
FName::AppendString was inlined. And the fallback is GNames, which is encrypted. Oof.
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so?
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So which means it can not get a dump or something?
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not for now
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rip
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stop uselessly commenting on github issues.
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FName::AppendString was inlined. And the fallback is GNames, which is encrypted. Oof.
Time to switch to FName::ToString!
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Wow, thanks for the great tip, it will work perfectly (it's also inlined).
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😭
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Wow, thanks for the great tip, it will work perfectly (it's also inlined).
KismetStringLibrary::Conv_NameToString!!
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I'll take a look at it once I finished the rewrite.
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Apparently one of the two "FName::ToStrings" overloads isn't inlined and is called by Conv_NameToString. I'm confused, as always.
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This issue is now fixed on the GeneratorRewrite branch. However it is strongly advised to add FMemory::Free to the SDK.
Instructions on adding FMemory::Free are displayed when compiling the SDK.
Should the game crash curing generation try freezing Fortnite's process before generating the sdk.
Should the console window not display the "SDK Generation took n seconds" message within 30 seconds try to freeze the game earlier.
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GeneratorRewrite replaced main.
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Related Issues (20)
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- Using The SDK HOT 1
- Error Static_assert HOT 3
- Suggestion: Have an option to alphabetically sort the header includes in SDK.h (makes it easier to manually include) HOT 3
- Access Violation, UE 4.27.2 Hogwarts Legacy, GNames Not Found HOT 1
- static_assert Static assertion failed HOT 4
- Access Violation in ObjectArray with Soulmask game HOT 8
- Member redefinition in classes generated by dumper (Deceit2 UE 5.4.1) HOT 11
- Back 4 Blood Decrypt Key HOT 1
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