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yandeu avatar yandeu commented on May 22, 2024 1

I do not think you have to know much about three.js to get started. You will certainly have to take a look at Vector3 and learn few things about the different materials.

Same for ammo.js. Everything is handled very well by enable3d. The only thing to know is when to use which shape and what the differences about dynamic, static, kinematic and ghost (aka sensor or NO_CONTACT_RESPONSE) objects are.

I'm a bad writer, so hopefully I do not have to write docs if I continue to publish great examples. I guess a simple "how to get started" video is easier to do than writing docs.

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yandeu avatar yandeu commented on May 22, 2024

I'm glad that you are interested in my project :)

  • I did not attach the project to Phaser. This project was specifically designed for Phaser.
  • Phaser 3 does not help with the rendering.
  • Yes, Scene3D extends from Phaser.Scene. No, Scene3D is the only class based on a Phaser class. Everything else extends from three.js or ammo.js.
  • Phaser 3 is a 2D game framework. Three.js is a 3D graphics library. Phaser 3 provides everything a game framework needs. DataManager, TweenManager, SceneManager, InputManager, Loaders, SoundManager and more. Three.js provides 3D graphics. And there is also ammo.js, which provides all the 3D physics.

It is just a great combination. Phaser, three.js and ammo.js combined can compete with other frameworks like Babylon.js or PlayCanvas.

The great thing about enable3d, is that is aims to use a similar api like Phaser. So everyone who knows Phaser, can easily get started with 3D object and physics.

Hope this helps :)

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RollinSafary avatar RollinSafary commented on May 22, 2024

@yandeu thank you for the answer. Yea mostly I've got what you've done, and it's amazing.
And last one question. Must user (I mean developer), know Three.js and ammo.js to use, or you're planning to have own docs?

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yandeu avatar yandeu commented on May 22, 2024

You can now post questions in the discussion section: https://github.com/enable3d/enable3d/discussions

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