Comments (4)
I do not think you have to know much about three.js to get started. You will certainly have to take a look at Vector3 and learn few things about the different materials.
Same for ammo.js. Everything is handled very well by enable3d. The only thing to know is when to use which shape and what the differences about dynamic, static, kinematic and ghost (aka sensor or NO_CONTACT_RESPONSE) objects are.
I'm a bad writer, so hopefully I do not have to write docs if I continue to publish great examples. I guess a simple "how to get started" video is easier to do than writing docs.
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I'm glad that you are interested in my project :)
- I did not attach the project to Phaser. This project was specifically designed for Phaser.
- Phaser 3 does not help with the rendering.
- Yes, Scene3D extends from Phaser.Scene. No, Scene3D is the only class based on a Phaser class. Everything else extends from three.js or ammo.js.
- Phaser 3 is a 2D game framework. Three.js is a 3D graphics library. Phaser 3 provides everything a game framework needs. DataManager, TweenManager, SceneManager, InputManager, Loaders, SoundManager and more. Three.js provides 3D graphics. And there is also ammo.js, which provides all the 3D physics.
It is just a great combination. Phaser, three.js and ammo.js combined can compete with other frameworks like Babylon.js or PlayCanvas.
The great thing about enable3d, is that is aims to use a similar api like Phaser. So everyone who knows Phaser, can easily get started with 3D object and physics.
Hope this helps :)
from enable3d.
@yandeu thank you for the answer. Yea mostly I've got what you've done, and it's amazing.
And last one question. Must user (I mean developer), know Three.js and ammo.js to use, or you're planning to have own docs?
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You can now post questions in the discussion section: https://github.com/enable3d/enable3d/discussions
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Related Issues (20)
- enable3d 0.25 fails to build with esbuild HOT 6
- physicsWorld.getWorldInfo() is not function inside @enable3d/ammo-physics HOT 6
- React JS doesn't support Enable3d HOT 2
- React JS doesn't support Enable3d HOT 2
- AmmoPhysics Error: abort(OOM). HOT 2
- Wrong typings? HOT 2
- The error that "require" cannot be used in rollup packaging occurs! HOT 5
- ObjectLoader does not work when used after preloading model files HOT 10
- Crash Loading 3D Heightmap from PNG Example HOT 3
- Hello, I found a problem. Physical objects shake constantly during falling. How did this problem come about? HOT 2
- svg , other shapes then concave ? HOT 1
- Joystick on typescript in Phaser extension HOT 1
- Hide Powered by Enable3D? HOT 1
- IN @enable3d/phaser-extension Scene3D can not stop or start a scene HOT 3
- Does Enable3D support Inverse Kinematics (IK)?
- shape='box' Add rigid body, why my rigid body is bigger than the actual object, I don't know what's wrong. HOT 13
- I tried to pick-up objects and it didn't work out. HOT 4
- Uncaught RuntimeError: abort(OOM).
- In this example, pressing the A and D buttons has no effect! HOT 1
- THANK YOU FOR CREATING ENABLE3D!
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