Comments (2)
Very much looking forward to that feature if it is an option.
This feature should drastically improve the experience for first time installs of large apps (only triggered on first download).
Also I have a small suggestion:
For the launcher update, instead of putting it in the game (which currently requires a PreGame scenario to do this), I think you can refer to this launcher:
assetstore.unity.com/packages/tools/utilities/game-launcher-patcher-and-updater-pro-237342
He provides an external exe to restart the launcher, which is a nice thought.
This would put the self updates for both the game and the launcher, into the launcher. A much cleaner process.
from patch.
Yeah, it has been considered some time ago. However, it makes things a bit more complex on both Admin side and Updater side.
Recently, due to the Unity's pricing changes, I started a huge refactoring of the codebase and I am reconsidering some design choices. I could give builds compression another possibility, but ideally I would like to not break compatibility with artifacts produced by previous releases.
from patch.
Related Issues (20)
- Stuck on 'downloading patch 1.0.1 to 1.0.2' HOT 1
- 'MHLab.Patch.Admin launcherUpdate' failed for new launcher update (not first launcher) HOT 1
- Is it possible to update the launcher to the latest version from earlier versions? HOT 1
- Allow passing custom headers to downloaders HOT 1
- Allow overriding or extending built-in downloaders HOT 1
- Make Credentials usage more flexible HOT 1
- Improve cancellation
- Delete commands in Admin tool HOT 1
- Remove unused properties from JSON HOT 1
- Launcher Update need some help HOT 4
- Add the build-verification functionality
- Version Selection HOT 3
- Add command to Admin CLI to get latest version
- Patcher does not seem to recognize HyperV/Virtualized switches HOT 1
- While building with IL2CPP, .NET's Process.Start does not work anymore HOT 2
- Investigate the possibility of running PATCH on mobile (Android + iOS) platforms
- Dose this asset support android ?
- This app can't run on your PC.. HOT 1
- Times of processing bigger files resS (tested on 1.5Gb) depends on DeltaApplier buffer size HOT 1
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from patch.