Comments (3)
There should be no ammunition entry that uses them, since the books I looked through don’t provide space for that or list it. Therefore I removed the fields. Is there something I missed? 😵💫
from optolith-database-schema.
See "Aventurische Rüstkammer II" pp 119f, "Munitionsarten". E. g.:
from optolith-database-schema.
Mhhhh … I didn‘t know about these. I‘m a bit unsure what to do here. It‘s basically like weapon accessories, just for ammunition (since both are like “upgrades” that multiply the price of the weapon/ammunition and add features to the base). So I‘m not sure if I should do it similar to weapon accessories and make them a separate entity type, of if they should be integrated into the current basic ammunition type.
from optolith-database-schema.
Related Issues (20)
- Internal English translations
- Pflanzliche Hilfsmittel
- Weapon's "complexity" field is mandatory, but some weapons don't have a complexity HOT 3
- Items: Mandatory attributes not available in all cases HOT 3
- Items - Musicalinstruments: attributes `complexity` and `combat_use` missing HOT 1
- Weapon/restricted_to_traditions[] restricted to MagicalTraditionReference HOT 1
- Equipment/Armor - "complexity" field is mandatory, but no complexity is given for helmets in the rules HOT 1
- Item complexity "various"?
- Books - mandatory information missing HOT 1
- MagicalArtifacts - Weight is not allowed
- Item category "Stationery" is misspelled
- Poisons: cost = 0 HOT 1
- Poisons: required field 'value' not available in all cases HOT 3
- Poisons: duration type `instant` missing HOT 1
- Poinsons: PoisonTranslation lacks `notes` or `special`
- Poisons: duration type "Indefinite" - unintuitive naming / usage unclear
- Item category references differ from folder names
- Elixir identifier is missing
- Category `Alchemicum` is unnecessary
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