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elyukai avatar elyukai commented on September 26, 2024 2

it would be amazing to have an option to switch between those in options, working with 2 is bit of a pain when you don't know conversions cuz living in europe

That's a good idea, I'll consider that! ✨

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elyukai avatar elyukai commented on September 26, 2024 1

Yes, I know. 🙈 But at the time I made that decision I wasn’t sure how I should implement it, which is why I try to add unit hints everywhere. Like, in the edit window for items, the English input label for weight should be Weight (in kg).

I strongly agree that a uniform use of units is way better and the best approach. Since I need to rework the items UI for the V2 anyway, I’ll reconsider (and most likely also take care of) this topic then.

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Wujekklawy avatar Wujekklawy commented on September 26, 2024 1

it would be amazing to have an option to switch between those in options, working with 2 is bit of a pain when you don't know conversions cuz living in europe

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elyukai avatar elyukai commented on September 26, 2024

I assume your application is set to English? Because this is the only language where different units are used. The format in which data is saved is still the "main" format (kg, cm, …), while every pure display of those data is converted into the actual unit used throughout the English books (pounds, feet, …). I probably forgot to add the units there, I'm going to change that. But the underlying data units will always be from the metric system, and I do think it could also lead to quite a bit of confusion if the character sheet would not use imperial units at all. What do you think about that issue?

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l0b0 avatar l0b0 commented on September 26, 2024

(I'm a metric person myself, but) I think asking imperial unit users to enter values in metric is very confusing. Ideally the conversion would all happen in the background, so that the UI (including input fields) always shows the human-readable values (metric or imperial), while the save file contains the metric value.

from optolith-client.

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