Comments (1)
Depends on new geojson-parser: #5
Support arbitrary (not hard coded) property to read heading from.
from geojsoncitybuilder.
Related Issues (20)
- Automatic conversion to standard prefab / asset (i.e. unprobuilderize) HOT 1
- Add Gizmo to origin
- Persist GeoJSON properties into Unity objects HOT 2
- Filtering on arbitrary json properties HOT 2
- Project decals from point or along line HOT 1
- Deterministic "random" selection of material and height
- Experiment with removing Probuilder dependence
- Allow for starting blocks from standard prefab
- Redesign coordinate-provider
- Refactor code
- Templating of prefabs HOT 1
- Geojson properties not used correctly
- Use ECS for Time Machine functionality
- Time Machine editor support
- Border generator should merge segments into a single mesh (and GameObject)
- Experiment with Blender Geometry Nodes
- Generate Splines along a line or a polygon
- Unit tests
- Use Netherlands3D Coordinate Conversion Library
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from geojsoncitybuilder.