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View Code? Open in Web Editor NEWElectro Gryphon Game Assets
License: MIT License
Electro Gryphon Game Assets
License: MIT License
Assets\ArabicSupport\Scripts\Editor\ArabicSupportTool.cs(29,25): error CS0433: The type 'ArabicFixer' exists in both 'ArabicSupport, Version=1.0.5079.40370, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
When I want to put English text inside RTLText prefab, it messes up the text, specially if it has some characters like , { } ( ).
I want to use this Game object on multi-language project, and it would be very nice to add something like a checkbox to enable/disable RTLFixing, so the Game Object works like normal Text object if we disable it.
The Source Code has a Bad Code Reusability.
Hello. I'm seeing that input placeholders aren't being post processed. I would like to be able to set the placeholder in code and have it post-processed the same way the actual input text is. Also great work so far!
Hi! When I'm tring to add a new RTL Text, I get this error:
There is no Canvas
UnityEngine.Debug:Log(Object)
UPersian.Editor.UPersianContext:FindCorrectParent() (at Assets/EGGA/UPersian/Scripts/Editor/UPersianContext.cs:101)
UPersian.Editor.UPersianContext:CreateRtlToggle() (at Assets/EGGA/UPersian/Scripts/Editor/UPersianContext.cs:80)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
hi,
When I use zwnj char in the text, like this سکهها
script convert or remove zwnj
and show that like سکهها
.
Are any idea to fix it?
If you write English text only and put multiple periods at the end, all but one periods start going to the left.
Sample input: "sample...."
Output: "...sample."
Hi there ,
first of all , i honestly appreciate your passion about unity for creating such a great RTL language support unity package!
so , let's move on ...
the problem is when i using some fonts like "Samim" or "IranSans" neigher some of other fonts , a double dot appears in bottom of "ی" letter , Like this :
how can i remove those double dots ???
Currently, the EGG script will cause the error:
The referenced script on this Behaviour (Game Object 'text') is missing!
because of the wrong place of directives.
Modify the code to:
using UnityEditor; using UnityEngine; namespace UPersian.Scripts { [ExecuteInEditMode] public class EGG : MonoBehaviour { #if UNITY_EDITOR .. the remaining code .. #endif } }
or add:
#else using UnityEngine; namespace UPersian.Scripts { public class EGG : MonoBehaviour {} }
right before #endif
to avoid such error
Hey,
I've had a problem with this package and other RTL packages. The problem is in selecting text in input field, When I select text and want to clear that part, the opposite part of the text is cleared.
Any suggestion to fix this problem ?
Many thanks,
Alireza
When write a sentence and set the text horizontal overflow to wrap it wraps a word additionally that not is needed.
I want to use this for Arabic & Persian support for license file is not included to assure that its legal to use this code. Can u guys include perhaps an MIT license ?
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