Comments (2)
Maybe instead of directly proportional it could be another square root thing, to make it not too cumbersome when battleships shoot at each other...
from eventhorizongui.
And SJ suggested having hull count for less than functional components in this calculation...
from eventhorizongui.
Related Issues (20)
- Reload existing PLR file if turn is resumed
- Blockade column in income list
- Estimate component count of enemy ships
- Press tab / shift-tab to switch between idle ships
- Show locations of other players' home sectors from the start of the game
- Can’t move a ship sometimes when it’s first selected automatically
- Ghost hexes don’t display movement arrows HOT 2
- When Application.Exit is called, the wave audio is not properly disposed of and an error occurs
- Deleting a ship from the construction queue doesn’t always update your resources used right away.
- Music never switches out of battle moods when leaving the battle replay.
- “Could not load Rules.html” when trying to view help from the menu - wrong working directory?
- Indicators on the ship list that a ship is ordered to move and the direction it came from HOT 1
- Delete button on construction list
- Crash on first turn of the legions game HOT 1
- Port to .NET Core HOT 2
- Port to Xamarin HOT 2
- Redo armed/mobile/mothership icons
- Add support for AIFF music
- Music player fails to load on Linux
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from eventhorizongui.