Comments (13)
We could always look into modifying our screen output after updateScreen(),
drawing
over it.
Original comment by [email protected]
on 14 Apr 2008 at 4:46
from mupen64plus.
Me and nmn have started adding this into the plugin for Rice Video, please read
the
specs on how it works...
Original comment by [email protected]
on 22 Apr 2008 at 5:37
- Changed state: Started
from mupen64plus.
I'm glad you two are working on this change, but committing broken or
incomplete code
into trunk is a sure fire way to get your trunk commit privileges revoked. For a
feature like this, you need to have Richard42 create a branch for you to work
in.
Committing code that breaks trunk makes it difficult for others to develop.
Original comment by [email protected]
on 22 Apr 2008 at 6:13
from mupen64plus.
Given the spaghetti code that is Rice and my recent widescreen code as an
example,
I also suggest a branch. That said, I'd love to see this so good luck. :)
Original comment by [email protected]
on 23 Apr 2008 at 1:33
from mupen64plus.
nmn, when I try to compile our branch I get the following:
In file included from stdafx.h:40,
from OGLGraphicsContext.cpp:19:
Video.h:23:25: error: OGLFreeType.h: No such file or directory
Video.h:24: error: expected initializer before ‘*’ token
make: *** [OGLGraphicsContext.o] Error 1
Did you forget to commit a file or am I doing it wrong?
Original comment by [email protected]
on 23 Apr 2008 at 8:22
from mupen64plus.
I forgot to commit the files. They should be in now...
Yeah, sorry about putting this in the trunk. I didn't realize how hackish it was
until I had a second look. (Not to mention it didn't compile because of the
missing
files.)
Original comment by [email protected]
on 23 Apr 2008 at 7:18
from mupen64plus.
I am now relying on this to be done for ReRecording. I really need a way to
output
things to the screen.
Original comment by [email protected]
on 25 Apr 2008 at 11:03
from mupen64plus.
I think I can help you out with this one, but issue 35 and issue 8 are queued
ahead
of it.
Original comment by [email protected]
on 25 Apr 2008 at 2:12
from mupen64plus.
Original comment by [email protected]
on 26 Apr 2008 at 1:06
from mupen64plus.
Alright, OSD support should be working in it's branch. If anyone could help
test for
regressions and such that would be helpful.
Original comment by [email protected]
on 27 Apr 2008 at 7:15
from mupen64plus.
Hey, I tried to test this but after switching to the branch, nothing seems to
output to the screen via the OSD. What events trigger messages? Or are we not
there
yet.
Original comment by [email protected]
on 9 May 2008 at 12:38
from mupen64plus.
It's not working yet. I did some code rearranging locally and looked at it
pretty
hard but it's still not correct on my main PC. I'm going to commit my changes
tonight and try on a different machine. The glBitmap call in OGLFT seems to be
doing
something strange.
Original comment by [email protected]
on 9 May 2008 at 12:49
from mupen64plus.
This feature was merged into trunk in r452.
Original comment by [email protected]
on 16 May 2008 at 5:52
- Changed state: Fixed
from mupen64plus.
Related Issues (20)
- OUYA Game Controller (Bluetooth)
- Configuring Controller needs root priveleges? HOT 2
- Goldeneye Multiplayer is glitchy on bottom half
- Problem with rice plugin and mesa driver (ati 9250)
- can't save keyboard configuration HOT 1
- No auto-config found for joystick named 'GC/N64 to USB, v2.3' (Adding it to the config does nothing) HOT 2
- Mupen64Plus Crashes instantly on startup HOT 2
- (OpenEmu) Super Mario 64 Moon Jump Code Bug HOT 2
- Conker's bad fur day shadows are broken, appear as large squares
- Windows, MadCatz 360 controller, unusable
- Corner map is invisible in OoT using Glide HOT 1
- glide64mk2: NO_ASM should imply NOSSE
- mupen64plus: memory loads and branch delay slot exceptions not optimized
- Support non-cycle accurate way to do better non stalling RSP execution HOT 1
- Majoras Mask Crash on Mac when entering the Stock Pott Inn for the first time HOT 6
- Sudden input error from Wii Classic Controller Pro HOT 3
- Xbox 360 controller on FireTV HOT 1
- audio - video sync problem HOT 1
- XBMC Integration w/ latest Mupen64plus HOT 3
- Compilation error
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mupen64plus.