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GoogleCodeExporter avatar GoogleCodeExporter commented on August 16, 2024
Which version? The radeon and radeonhd drivers are undergoing massive 
development. 
I'm more or less a day or two behind the current git (for radeon ddx, drm, and 
mesa) and while fog doesn't work I've never had it crash on my 9700 Pro. 

Original comment by [email protected] on 2 Apr 2008 at 6:29

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 16, 2024
Tillin9, I think you reported this in the Mupen64Plus Release Candidate thread 
on
emutalk.  You wrote "Might I suggest Rice should have fog disabled by default, 
this
lets the open source Radeon 3D drivers work by default"  I assumed that this 
implied
a crash, but now I see that you did not explicitly say that it crashed.

Original comment by [email protected] on 2 Apr 2008 at 11:55

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 16, 2024
[deleted comment]

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 16, 2024
[deleted comment]

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 16, 2024
Sorry, I didn't mean to mislead. Having fog enabled caused serious texture 
artifacts on the open source radeon driver. There is nothing wrong on our end, 
its 
a known driver bug and work is being done to fix it. The example I gave in some 
thread long ago was Zelda64:OOT will display 99+% (only a few minor pixel 
artifacts) with fog off, but with fog on Link and Eponia are white, i.e. many 
textures just don't display. 

I suggested the default be disabled since its only a minor visual enhancement, 
causes general issues, and having this the default would prevent radeon users 
from 
coming to the board and asking why textures don't work in Rice. 

Original comment by [email protected] on 8 Apr 2008 at 11:55

  • Changed state: Invalid

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