Comments (13)
Same on windows with newest LDM Ryujinx and also with Smash Bros Ultimate Cache.
Terminal window says:
".NET ThreadPool Worker Gpu ConvertToVertexVkFormat:Format R32g32b32A32Sscaled is not supported by the host"
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broken shader cache has been deleted from the server
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Running into the same issue on arch (Ryujinx 1.1.625) and my m1 macbook air (Ryujinx 1.1.0-macos1) both Mario Kart 8 deluxe and Super Smash Bros Ultimate
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Same on windows with newest LDM Ryujinx and also with Smash Bros Ultimate Cache.
Terminal window says: ".NET ThreadPool Worker Gpu ConvertToVertexVkFormat:Format R32g32b32A32Sscaled is not supported by the host"
Same for me on the Windows build of Ryujinx 1.1.665 for the latest cached shaders for Mario Kart 8 and Mario Party Superstars. Used to work just yesterday, but refreshing the shaders (for Mario Kart it went from ~34K to ~30K) broke things.
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any fix?
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Tried this a few moments ago and still seeing a crash
Running Mac os Ventura
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same here on macbook air m1, ventura
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deleted mk8 from mac and ssbu from mac and pc
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mk8 still broken on Mac, I noticed the pc one got reset tho
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same error on macbook air m1, ventura
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with me:
"00:00:27.650 |E| .NET ThreadPool Worker Gpu ConvertToVertexVkFormat: Format R32G32B32A32Sscaled is not supported by the host."
after downloaded shaders of mario kart 8 deluxe.
in latest public build of ryujinx. using VULKAN, on windows, gpu gtx 960 2gb, cpu amd ryzen 1600 af.
Shader cache works fine in OpenGL only.
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mk8, smash ultimate, mario party superstars, super mario party broken on ryzen3400g+rx580 vulkan in debian 12
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Had the same just happen on Windows with MK8.
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