Comments (11)
I found the vast majority of the missing homebrews, they're student projects from the Vectrex Academy. You can find most of the ROMs here in the Academy folders: https://github.com/DrSnuggles/jsvecx/tree/dev/deploy/roms
There are also overlays available for the newer entries in that same GitHub, and some newer ROMs and overlays available here: 2022 / 2023
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Oh nice! Although, this starts to make my implementation a little more complicated.
Should I just have all of the overlays in the distribution? ...probably
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Including the overlays might make everything a bit easier (for end-users, at least).
Also I've been looking around this morning and as far as I can tell the games for these overlays are either undumped or unfinished: 3D Pole Position, Spike's Wedding, Stunt Cycle/Stunt Man Stories (same game), Vector Patrol, Vector Pilot
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Perhaps the best way to do this is to create my own rom distribution on Archive, complete with overlays included. Then I can add all of these other roms into the mix with their overlays and not have the User run around having to figure out what to download.
Also, it seems like Oblivion might take Terminator's approach of putting only the official roms into the distribution. With that approach they'll be using the Oblivion.Vectrex folder. So, I'll make a copy of the core called Oblivion.Vectrex-Extras which should keep all of the extras separate from the main distribution. The JSON in Vectrex-Extras will mirror the rom-pack I'll have on Archive.
(also, with this change, I renamed the entire folder from vectrex-mod to vectrex-extras)
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Vectrex Extras has been completed and released!
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Hey, while looking into some Vectrex stuff I stumbled on a page I hadn't seen before with a handful of extra games and overlays: https://eitidaten.fh-pforzheim.de/daten/mitarbeiter/johannsen/vectrex_lab/vectrex_lab.htm
I may have a few more to contribute shortly too, just need to finish sorting through them.
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Oh that's funny. Rotor, Count Vecula, and Number Cruncher were some of the standouts from the Students games, and they were made by the teacher. :)
Yeah, some of those weren't available from the other pages. Nice find!
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Okay, here's everything else I've found (all freely available): https://www.mediafire.com/file/t16hkmm29oukage/vectrex_missing.zip/file
Also, I was confused about the multiple versions of Vectorblade (Gold 2, 1.03 etc) and found that it's actually on GitHub, and the latest version is 1.13: https://github.com/malbanGit/Vectorblade (Gold is the version that got pressed to cart, but is older than 1.13, I believe)
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Have you gotten Vectorblade to actually work on the Pocket? All the versions I've tried just boot into Mine Storm.
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Nah, I can't get it to work either. I wonder if it works on MiSTer or if it's specific to the Pocket port?
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This has been finished. Make new cases for updates.
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Related Issues (20)
- Add Street Fighter Alpha 3 Challenger's Edition to the repo HOT 1
- Bubble Bobble Ultra MRA Update HOT 4
- Rearrange file structure, Release separate zips HOT 1
- Add Toaplan V2 Combination Core HOT 3
- Updates for Jotego cores (Beta keys / Rom rewrites)
- Games don't have any Options settings like the original cores (Toaplan) HOT 2
- Prepare for new Release / Verify Games with Recent Jotego Update HOT 3
- Add new Arcade_Offsets HOT 1
- Move Jotego games into _extras folder HOT 1
- Broken Toaplan Variants HOT 2
- Add RBF locations for Pupdate HOT 1
- Williams 6809 Combination Core HOT 3
- Update Organization of Documents HOT 1
- Update Vectrex to the Newest Version
- Add Teki Paki to Toaplan V2 Combo Core HOT 1
- Add 1942/1943 Combo Core HOT 3
- Update the Toaplan V2 Combo cores HOT 5
- Capcom Z80 : Section Z Game JSON do not select core HOT 1
- obsidian.Vectrex-Extras .json download HOT 2
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