Name: SeungWoo Yoo
Type: User
Company: M.S. Student, KAIST Visual AI Lab
Bio: M.S. KAIST CS (2023 ~)
Twitter: USeungwoo0115
Location: Daejeon, South Korea
Blog: https://dvelopery0115.github.io
SeungWoo Yoo's Projects
A resource repository for 3D machine learning
The reference implementation of As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors (CVPR 2024).
arXiv LaTeX Cleaner: Easily clean the LaTeX code of your paper to submit to arXiv
A collection of awesome readme templates to display on your profile
C++ Open Source Software Template
CUDA Mesh BVH tools.
DNN for recognition & classification of national flags
Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"
Official implementation for "DMesh: A Differentiable Representation for General Meshes".
The codebase of my personal webpage.
Autonomous Driving system for GTA V
IllustRay is a physically based path-tracer written in C++ / CUDA.
pix2tex: Using a ViT to convert images of equations into LaTeX code.
A collection of those pesky SDK folders: MacOSX10.1.5.sdk thru MacOSX10.15.sdk
An iOS demo project of "CS193p - Developing Apps for iOS" course provided online by Stanford Univ.
Playground for Apple's Metal API.
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
Mitsuba 3: A Retargetable Forward and Inverse Renderer
A collaboration friendly studio for NeRFs
(Not perfect) Solutions for problems on https://nlp100.github.io/en/
A simple wrapper around nvdiffrast.
A C/C++ project repository using OpenGL. It is created on purpose of preparing for [CS380: Introduction to Computer Graphics] course held at KAIST in spring 2021.
An example project used to describe different aspects required to be considered when building project on various platforms, such as macOS, Windows.
An implementation of physically based renderer described in the book 'Physically Based Rendering: From Theory to Implementation' by Matt Pharr, Wenzel Jakob, and Greg Humphreys