Comments (2)
Hi @parasyte, I'm well aware it's on an older version of pixels.
Last time I tried upgrading, the new versions were incompatible with the current stable release of bevy (0.5). I couldn't get it building as this version of bevy relies on an older version of wgpu.
When bevy 0.6 is released I will update this library to the latest compatible version of pixels (hopefully the latest).
I'm still keen to maintain this library, but if you want to take over, I'd be okay with that. Happy to hand over the crate name.
from bevy_pixels.
Ok, I wasn't aware you had attempted an upgrade. Also I was under the impression that bevy_pixels
was a drop-in replacement for bevy_wgpu
and bevy_render
. Those are the only crates that use wgpu
, and neither are necessary when using pixels
.
Anyway, since you wish to continue maintaining the library, I'll leave it in your hands! I might submit a PR though. :)
from bevy_pixels.
Related Issues (13)
- Example not working : the square doesn't move HOT 4
- Timeline for multiple windows support? Any work-around in the meantime? HOT 5
- WASM compatibility? HOT 2
- Disabling default features still leads to dependency conflict HOT 3
- Bevy 0.10 support HOT 6
- Is this usable with shaders? HOT 3
- Cannot upgrade to bevy 0.14 HOT 1
- Possible memory leak on windows. HOT 2
- update to bevy 0.6 HOT 1
- Example of bevy_pixels power with pixel collision HOT 3
- Basic rendering gives an error HOT 3
- Build failure after adding bevy_pixels to project. HOT 4
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from bevy_pixels.