Comments (6)
I got it 👯♂️
- Download godot-cpp V3.2.3 and put in
/ios-framework/godot-cpp
- Download godot-headers V3.2.3 put in
/ios-framework/godot-cpp/godot-headers
- in
/ios-framework/godot-cpp
runscons platform=ios generate_bindings=yes target=release
- in
xcode/Targets/gdnative_ios/Build Settings/Header Search Paths/
change both debug and release fromgodot_headers
togodot-headers
- in
xcode/Targets/gdnative_ios/General/Frameworks and Libraries
removelgodot-cpp.ios.release
and add/ios-framework/godot-cpp/bin/libgodot-cpp.ios.release.arm64.a
- in
Xcode/Targets/gdnative_ios/build settings/Architectures
change toStandard Architectures (arm64)
- I had to remove these lines from xcframework_build.sh, maybe because I'm on a M1 Mac?
xcodebuild archive \
-project "./$PROJECT" \
-scheme $SCHEME \
-archivePath "./build/ios_sim.xcarchive" \
-sdk iphonesimulator \
-arch x86_64 \
SKIP_INSTALL=NO
-framework "./build/ios_sim.xcarchive/Products/Library/Frameworks/$FRAMEWORK" \
- in
/ios-framework/
run./xcframework_build.sh
- remove these lines from
/iOS-framework/build/localnotification.gdnlib
iOS.armv7="res://addons/localnotification-ios/localnotification.xcframework"
iOS.armv7=[ ]
That was hard, glad I figured it out.
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still no success in compiling the ios framework.
added the 3.5 headers in the search path..
get "cant find <godot.hpp>"
anyone?
from godot-local-notification.
Hi yan
Make sure to go through steps outlined here. I'll be trying to get this plugin to work in the near future and will post updated version of it somewhere around here
from godot-local-notification.
Hey!
thanks for the reply @rzuf79 !
tried everything i know (creating plugins included)
guess that no success since thats a module and not a plugin..
from godot-local-notification.
@WoodShack hi!
did you use godot's plugin template for that? https://github.com/naithar/godot_ios_plugin
thanks,
Yan,
from godot-local-notification.
DrMoriarty used GDNative instead of a iOS plugin
I also fixed daily notifications.
https://github.com/WoodShack/godot-local-notification
from godot-local-notification.
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