Comments (9)
In Android Pie (API 28), Cleartext traffic is disabled by deafult. Refer this to learn how to enable it.
from facebook_audience_network.
But the ads are still not getting filled.
/SecWifiDisplayUtil(12294): Metadata value : none
D/FBAudienceNetwork(12294): SDK dex loading time: 1955
I/ProxyCache(12294): Proxy cache server started. Ping it...
D/ProxyCache(12294): Open connection to http://127.0.0.1:51132/ping
I/System.out(12294): (HTTPLog)-Static: isSBSettingEnabled false
I/System.out(12294): KnoxVpnUidStorageknoxVpnSupported API value returned is false
I/System.out(12294): KnoxVpnUidStorageknoxVpnSupported API value returned is false
D/ProxyCache(12294): Accept new socket Socket[address=/127.0.0.1,port=59110,localPort=51132]
I/ProxyCache(12294): Request to cache proxy:GetRequest{rangeOffset=0, partial=false, uri='ping'}
D/ProxyCache(12294): Ping response: `ping ok`, pinged? true
D/ProxyCache(12294): Opened connections: 0
D/SensorManager(12294): registerListener :: 2, MPL Accelerometer, 200000, 0,
D/SensorManager(12294): registerListener :: 0, MPL Gyroscope, 200000, 0,
E/FBAudienceNetwork(12294): You are using custom Application class and don't call AudienceNetworkAds.isInAdsProcess(). Multi-process support will be disabled. Please call AudienceNetworkAds.isInAdsProcess() if you want to support multi-process mode.
E/FBAudienceNetwork(12294): You don't call AudienceNetworkAds.initialize(). Some functionality may not work properly.
D/AdInternalSettings(12294): Test mode device hash: 0d38efc0-dca9-4825-bb38-16f054d3c8ff
D/AdInternalSettings(12294): When testing your app with Facebook's ad units you must specify the device hashed ID to ensure the delivery of test ads, add the following code before loading an ad: AdSettings.addTestDevice("0d38efc0-dca9-4825-bb38-16f054d3c8ff");
D/PhoneWindow(12294): *FMB* installDecor mIsFloating : false
D/PhoneWindow(12294): *FMB* installDecor flags : -2139028216
D/ViewRootImpl(12294): Buffer Count from app info with ::-1 && -1 for :: com.animeprime.anime from View :: -1 DBQ Enabled ::false false
D/SecWifiDisplayUtil(12294): Metadata value : none
D/PhoneWindow(12294): *FMB* installDecor mIsFloating : false
D/PhoneWindow(12294): *FMB* installDecor flags : -2139028216
D/ViewRootImpl(12294): Buffer Count from app info with ::-1 && -1 for :: com.animeprime.anime from View :: -1 DBQ Enabled ::false false
D/SecWifiDisplayUtil(12294): Metadata value : none
D/PhoneWindow(12294): *FMB* installDecor mIsFloating : false
D/PhoneWindow(12294): *FMB* installDecor flags : -2139028216
D/ViewRootImpl(12294): Buffer Count from app info with ::-1 && -1 for :: com.animeprime.anime from View :: -1 DBQ Enabled ::false false
D/SensorManager(12294): unregisterListener ::
E/Sensors (12294): ~SensorEventQueue 0
E/ (12294): BitTube(): close receivedFd (207)
D/SensorManager(12294): unregisterListener ::
E/Sensors (12294): ~SensorEventQueue 0
E/ (12294): BitTube(): close receivedFd (209)
D/PhoneWindow(12294): *FMB* isFloatingMenuEnabled mFloatingMenuBtn : null
D/PhoneWindow(12294): *FMB* isFloatingMenuEnabled return false
D/libEGL (12294): eglInitialize EGLDisplay = 0x82750f3c
D/mali_winsys(12294): new_window_surface returns 0x3000, [720x200]-format:1
D/PhoneWindow(12294): *FMB* isFloatingMenuEnabled mFloatingMenuBtn : null
D/PhoneWindow(12294): *FMB* isFloatingMenuEnabled return false
D/mali_winsys(12294): new_window_surface returns 0x3000, [720x600]-format:1
D/PhoneWindow(12294): *FMB* isFloatingMenuEnabled mFloatingMenuBtn : null
D/PhoneWindow(12294): *FMB* isFloatingMenuEnabled return false
D/mali_winsys(12294): new_window_surface returns 0x3000, [720x1]-format:1
D/libEGL (12294): eglInitialize EGLDisplay = 0x82750f3c
I/System.out(12294): (HTTPLog)-Static: isSBSettingEnabled false
I/System.out(12294): KnoxVpnUidStorageknoxVpnSupported API value returned is false
D/libEGL (12294): eglInitialize EGLDisplay = 0x82750f3c
I/System.out(12294): KnoxVpnUidStorageknoxVpnSupported API value returned is false
D/libEGL (12294): eglInitialize EGLDisplay = 0x82750f3c
D/libEGL (12294): eglInitialize EGLDisplay = 0x82750f3c
D/libEGL (12294): eglInitialize EGLDisplay = 0x82750f3c
D/SensorManager(12294): registerListener :: 2, MPL Accelerometer, 200000, 0,
I/flutter (12294): Native Banner Ad: NativeAdResult.ERROR --> {error_message: No fill, invalidated: true, error_code: 1001, placement_id: 383262725809870_384072102395599}
D/SensorManager(12294): registerListener :: 0, MPL Gyroscope, 200000, 0,
D/SensorManager(12294): unregisterListener ::
E/Sensors (12294): ~SensorEventQueue 0
E/ (12294): BitTube(): close receivedFd (235)
I/System.out(12294): (HTTPLog)-Static: isSBSettingEnabled false
D/SensorManager(12294): unregisterListener ::
E/Sensors (12294): ~SensorEventQueue 0
E/ (12294): BitTube(): close receivedFd (165)
D/SensorManager(12294): registerListener :: 2, MPL Accelerometer, 200000, 0,
I/flutter (12294): Native Ad: NativeAdResult.ERROR --> {error_message: No fill, invalidated: true, error_code: 1001, placement_id: 2059955637433413_2138625126233130}
D/SensorManager(12294): registerListener :: 0, MPL Gyroscope, 200000, 0,
D/SensorManager(12294): unregisterListener ::
E/Sensors (12294): ~SensorEventQueue 0
E/ (12294): BitTube(): close receivedFd (235)
I/System.out(12294): (HTTPLog)-Static: isSBSettingEnabled false
D/SensorManager(12294): unregisterListener ::
E/Sensors (12294): ~SensorEventQueue 0
E/ (12294): BitTube(): close receivedFd (241)
I even tried with the example app by replacing it with my placement id and I get the same error_message: No fill, invalidated: true, error_code: 1001 error
from facebook_audience_network.
No fill issues are server-sided. Try testing it by the methods shown in this link.
from facebook_audience_network.
I even tried with a banner placement id which is currently working for my app, it is also showing no fill. If I implement the same banner on android natively using FAN SDK, then the banner ad is working. I even tried creating a new app and a new property with new placements and tried them out too, the same result. I just don't know, it appears the working placement ids which are getting filled are not getting filled if I use here in flutter. Are you sure that the same works for real ads? Do you have a spare placement id which is working?
from facebook_audience_network.
This happened to me using Unity 2018.4.7f1 + Admob (Android sdk 18.3.0) and ANY recent facebook mediation (from 5.8 and back as shown here) https://developers.google.com/admob/unity/mediation/facebook
Is this mediation ever going to stop using http?
from facebook_audience_network.
@dheerajbred Were you able to make it run. I am having the same issue as you are...
from facebook_audience_network.
from facebook_audience_network.
My App is live still the App is not getting real Ads.
I guess the Facebook audience doesn't work without mediation so I have added Iron Source Mediation
Please help me on this @dheerajbred
from facebook_audience_network.
Any solution to this? My app is live
from facebook_audience_network.
Related Issues (20)
- The plugin `facebook_audience_network` uses a deprecated version of the Android embedding. HOT 4
- Undefined symbols for architecture arm64: HOT 1
- Could not resolve com.facebook.android:audience-network-sdk:6.+. Received status code 502 from server: Bad Gateway HOT 3
- Version Solving Failed
- Native Banner Ads and Banner Ads background or Title color is not change.
- App crash on release mode - Banner Ad
- did facebook_audience_network support Android V2 embedding ??
- Plugin not compatible with url_launcher
- Native Ad error but no error code HOT 1
- Use of the REQUEST_INSTALL_PACKAGES permission
- Did fan supports bidding with admob HOT 2
- Banner ad not showing
- IOS device not show test and HOT 6
- Rewarded Ad: RewardedVideoAdResult.ERROR HOT 2
- it's showing no fill on banner ad .
- Could not find any matches for com.facebook.android:audience-network-sdk:6.+ HOT 5
- Not showing ads in Android 13
- Not showing ads (Test and Live) in Android 13. Any one can help? HOT 1
- Did not find frame
- Flutter - Facebook Audience Network Banner Ad Not loading, While Interestitial Ad Working fine
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from facebook_audience_network.