Comments (1)
sorry about that :)
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Related Issues (20)
- What kind of method instead addTextureAtlas in 4.7? HOT 2
- nested armature error on dispose HOT 1
- Animations is blinking if change it in LOOP_COMPLETE event HOT 2
- Lost context for Starling 1.x HOT 9
- DragonBones 4.7 mesh issue with Starling 1.8 HOT 2
- Is there a way to Scale armature.display with smooth texture? HOT 4
- slot getBounds() for collision detection HOT 3
- slot getBounds() scale?
- Assetmanager & multi-resolution problem HOT 3
- Handling multi-resolution textures with `addTextureAtlasData` HOT 3
- help : no AS easy tutorial HOT 3
- Default animation HOT 1
- found problem on ObjectDataParser.as HOT 1
- Baseobject.as HOT 1
- 动画播放第一次的时候,FRAME_EVENT不触发
- hi where is DragonBone pro source code? HOT 12
- Add support of TextureAtlas frames for trimmed textures HOT 2
- Add support of Dragon Bones 5.5 skeleton format HOT 6
- Ik Constraint Target -> Bend is Ignored?
- Animations ignore IK properties
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