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dragon-fire-fly avatar dragon-fire-fly commented on September 2, 2024

This bug was caused by the gameboard.choose_room() function returning the name of the desired room, but not updating the room_distances dictionary.

This bug was fixed by returning both the desired room and the updated room_distances dictionary from gameboard.choose_room() function, and using tuple unpacking to access the variables.

The updated dictionary was then passed as an argument into player.move_player(), rather than using the original dictionary from before it checked for secret passageways.

The new code is as follows:

desired_room, room_distances = gameboard.choose_room()

    # move towards the desired room
    new_player_location = player.move_player(
        player_location,
        desired_room,
        current_room,
        turn_die_roll,
        room_distances,
        ROOM_LOCATIONS,
    )
    gameboard.update_player_location(new_player_location) 

The room distances before and after this change are shown below:

updated_room_distances

from cluedo.

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