Comments (1)
This bug was caused by the gameboard.choose_room() function returning the name of the desired room, but not updating the room_distances dictionary.
This bug was fixed by returning both the desired room and the updated room_distances dictionary from gameboard.choose_room() function, and using tuple unpacking to access the variables.
The updated dictionary was then passed as an argument into player.move_player(), rather than using the original dictionary from before it checked for secret passageways.
The new code is as follows:
desired_room, room_distances = gameboard.choose_room()
# move towards the desired room
new_player_location = player.move_player(
player_location,
desired_room,
current_room,
turn_die_roll,
room_distances,
ROOM_LOCATIONS,
)
gameboard.update_player_location(new_player_location)
The room distances before and after this change are shown below:
from cluedo.
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from cluedo.