Comments (4)
Would the people living there die in the fires. Steal wood to build refuge camps and be less efficient at their job until a new hut is built. Leave town? The 2nd option would likely require more stat tracking for individual citizens, so unless someone else is doing that then the residents just leaving might be the easiest.
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The people could just scatter back into the wilderness. Or die. Villagers die from wild beast attacks. Some combination of both.
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I think that this would be a good idea. I would not limit it to huts though. Any building can burn. a similar set up to the one for traps and villager deaths should work,
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Great Idea
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Related Issues (20)
- URL to candybox is dead HOT 4
- Audio won't after changing language
- Data corrupted and game UI not show after fur storage keep growing and I refreshed the page HOT 1
- Encounter Tier 1 music loops incorrectly
- Hyper mode is on by default it seems HOT 2
- When attacking, only the first two sounds of each weapon type are used, not the third HOT 1
- Missing () HOT 1
- Bolas stun appears to be permanent HOT 2
- Translation not working | strings.js from strings.po file? HOT 1
- Can't Use Machine in Engineering Wing HOT 2
- Bug: Inventory view doesn't show 3+ rows of items HOT 2
- the issues of language
- Combat buttons not showing up properly HOT 2
- Make chat log scrollable HOT 6
- Cured meat at outposts should consume from home storage
- Games
- Typo: 'disintigrate'
- Creating/buying the compass brakes the game HOT 10
- Can't embark on A Dusty Path even with a compass HOT 5
- G
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