Comments (8)
Good catch from the discussions on the Veldrid discord, as the alternative so library was replaced by the build. The alternative so library works on the GHA runners.
Oh it does work? In that case i'll push out a fix and open a PR. Seems to be some weirdness with the Zig compiler's glibc support when targetting versions <2.17
I'll also go ahead and fix all the other build.zig based native library builds to target glibc 2.17
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runs fine on my machine, what distro are you on?
also try running ldd bin/Debug/net8.0/runtimes/linux-x64/native/libshaderc_shared.so
, see if something is missing from the resolution
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__isoc23_strtol
does shaderc really need C23? Is there any way we can avoid this? Perhaps it's a glibc issue?
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__isoc23_strtol
does shaderc really need C23? Is there any way we can avoid this? Perhaps it's a glibc issue?
I dont believe we need C23, i wonder if the compiler is defaulting to that. I do also link explicitly against glibc 2.16, so im guessing that whats happening here is that the old glibc doesnt support whatever c23 weirdness is being used (even though i'd assume that would be caught at link time [grr c moment])
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Attached is a version compiled with glibc 2.17, could you manually replace the shared object in the runtimes folder with this and try it on your machine?
Archive.tar.gz
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The same error message occurs with the other so file.
The problems occurs both on the default Github Actions Image (Ubuntu 22.04) as well as this Microsoft DevContainer image (seems to be Debian 8)
ldd
only outputs "statically linked"
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This is a very odd error, i cant recreate it locally on my Arch Linux machine, so i think i'll have to spin up an ubuntu 22.04 VM and see if i can recreate it there. shaderc doesnt even use any C code (its all C++ 17), so its a weird error to happen.
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Good catch from the discussions on the Veldrid discord, as the alternative so library was replaced by the build. The alternative so library works on the GHA runners.
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Related Issues (20)
- Desktop macOS binaries in the Silk.NET.MoltenVK.Native package HOT 2
- Make Silk.NET buildable on Linux (by loosening .NET workload requirements)
- Build shaderc, SPIRV-Cross, and SPIRV-Reflect native packages for `linux-arm` HOT 3
- Create a build script for OpenAL Soft native binaries HOT 1
- Make WindowOptions a class HOT 1
- Re-enable ANGLE native builds HOT 1
- Build Assimp with Draco support HOT 1
- Input related callbacks in GLFW cause an AccessViolationException HOT 2
- Build SwiftShader native package for `win-arm64` HOT 4
- Build Vulkan Loader native package for `win-arm64` HOT 8
- Build Vkd3d shader compiler native package for `linux-arm` and `linux-arm64`
- OpenGL glTextureParameteri symbol not found on macOS HOT 1
- Silk.NET.Core.Loader.DefaultPathResolver does not check the directory of its own assembly HOT 1
- Build DXVK native package for `linux-arm`, `linux-arm64`, and `win-arm64`
- Hi, is NV_DX_interop2 missing for WGL.Extensions? HOT 16
- Silk.NET is awesome, but no CUDA? HOT 1
- GetUniformLocation() returns -1 on Nvidia HOT 9
- SDL2 gone on publish HOT 5
- Add MeshOptimizer Bindings HOT 1
- Error when trying to use TextureStorage3D on Android HOT 5
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