Comments (9)
Looks like the PreferredDepthBufferBits aren’t set.
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I manually set it with
options.PreferredDepthBufferBits = 24;
before the window.create with no change in behaviour. also, why is this not needed for Windows but would be needed for Mac?
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Oh, in which case I’ll put this down to Apple’s terrible OpenGL support. PreferredDepthBufferBits being null means that the depth buffer is in an entirely undefined state, which in my experience leads NVIDIA to set up a sensible depth buffer but AMD and other implementations tend to interpret this as “oh well we don’t need a depth buffer then”.
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I wonder if the depth function is inversed. OpenGL is probably in a weird state. (I know mac doesnt play nice from what I've seen in PPSSPP)
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Looks like the PreferredDepthBufferBits aren’t set.
I had the same problem on linux and this solved it. Thanks!!!
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Can confirm this also happened on MacOS M1 Pro. PreferredDepthBufferBits
had to be set. Maybe the example should include the, or have some sort of comment regarding this weird behaviour.
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Can confirm this appears for Windows 11 Pro 22631.3296 with Silk.NET 2.20.0
Tutorial 2.1 Coordinate system
GPU is integrated AMD Radeon, CPU is Ryzen 5 5500U
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Also on Windows 10 Pro 19045.4046 (GPU integrated AMD Ryzen 7 4700U)
Also on Manjaro Linux x86_64 (GPU: Intel CometLake-H GT2 [UHD Graphics])
The problem is global
This fixes:
var windowOptions = WindowOptions.Default with
{
// ...
PreferredDepthBufferBits = 24,
};
from silk.net.
In response to user feedback we've changed the default behaviour to always use 24/8 if both preference properties are null (as they are by default), see #1991
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Related Issues (20)
- Desktop macOS binaries in the Silk.NET.MoltenVK.Native package HOT 2
- Make Silk.NET buildable on Linux (by loosening .NET workload requirements)
- Build shaderc, SPIRV-Cross, and SPIRV-Reflect native packages for `linux-arm` HOT 3
- Create a build script for OpenAL Soft native binaries HOT 1
- Make WindowOptions a class HOT 1
- Re-enable ANGLE native builds HOT 1
- Build Assimp with Draco support HOT 1
- Input related callbacks in GLFW cause an AccessViolationException HOT 2
- Build SwiftShader native package for `win-arm64` HOT 4
- Build Vulkan Loader native package for `win-arm64` HOT 8
- Build Vkd3d shader compiler native package for `linux-arm` and `linux-arm64`
- OpenGL glTextureParameteri symbol not found on macOS HOT 1
- Silk.NET.Core.Loader.DefaultPathResolver does not check the directory of its own assembly HOT 1
- Build DXVK native package for `linux-arm`, `linux-arm64`, and `win-arm64`
- Hi, is NV_DX_interop2 missing for WGL.Extensions? HOT 16
- Silk.NET is awesome, but no CUDA? HOT 1
- GetUniformLocation() returns -1 on Nvidia HOT 9
- SDL2 gone on publish HOT 5
- Add MeshOptimizer Bindings HOT 1
- Error when trying to use TextureStorage3D on Android HOT 5
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