Comments (3)
Ah so you mean using input independently of windowing? I'm not entirely sure how this will work, especially considering GLFW requires a window present to record input (to my knowledge).
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Yes, that it's what I am thinking about. Sorry but I am not to familiar with these technologies. If this is not possible then there is no need to talk about it
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Due to technical restrictions within GLFW (you can't use some of the input functions without a window), we've decided that we can't feasibly implement this in an efficient way and sadly won't be able to get this in :(
Sorry about that :(
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