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github-actions avatar github-actions commented on July 22, 2024

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Redth avatar Redth commented on July 22, 2024

Seems that UseMonoRuntime is getting set to True for some reason. That is causing the mono runtime package reference to be expected (which doesn't exist and shouldn't be needed for windows).

You can force things to build with: dotnet build -r win-arm64 -f net8.0-windows10.0.19041.0 -p:UseMonoRuntime=false -p:Platform=Arm64 for now

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lewing avatar lewing commented on July 22, 2024

When you use -r win-arm64 you are overriding any project settings that change that value for a specific app. That makes the android build try to build an android app targeting win-arm64 which isn't a thing.

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daltzctr avatar daltzctr commented on July 22, 2024

The framework target means the android build isn't even touched, and the error isn't even remotely related to Android. -r is the only supported way to cross-target Arm64 for a WinUI3 app.

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