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Comments (9)

kubaau avatar kubaau commented on June 16, 2024

@msobo1 This will be much easier to fix post-build. Unreal's automated plugin builder creates a dummy HostProject to build the plugin in and that dummy HostProject does not have any copyright entries and to add them would require us to modify engine code.

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kubaau avatar kubaau commented on June 16, 2024

@adamallaf Please also verify if this is a "problem" on macOS and add the appropriate label if it is.

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adamallaf avatar adamallaf commented on June 16, 2024

Does not affect MacOS.

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adamallaf avatar adamallaf commented on June 16, 2024

I believe this information can be set in project settings -> project -> description

Set my project description like this:
image

and the built DLL contains data like:
image

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adamallaf avatar adamallaf commented on June 16, 2024

Also can be edited from a config ini file
image

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kubaau avatar kubaau commented on June 16, 2024

But those are project settings, not plugin settings. There is no project when packaging the plugin. More specifically, there is the HostProject project which is basically a dummy defined in the engine's automation tools.

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adamallaf avatar adamallaf commented on June 16, 2024

I managed to pass the data from DefaultGame.ini to the output DLL with this workaround, I created a dummy project and placed the plugin in it's Plugins directory so the project directory structure looks like this:

~/Documents/Unreal Projects/aproject
$ ls *
aproject.uproject

Config:
DefaultEditor.ini  DefaultEngine.ini  DefaultGame.ini  FilterPlugin.ini

Plugins:
dummy_plugin/

then I built it with UBT as follows:

& "C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe" UE4Editor Win64 Development `
-Project="C:\Users\johnn\Documents\Unreal Projects\aproject\aproject.uproject" `
-plugin="C:\Users\johnn\Documents\Unreal Projects\aproject\Plugins\dummy_plugin\dummy_plugin.uplugin" `
-iwyu -noubtmakefiles -nohotreload -log="C:\Users\johnn\UBT-UE4Editor-Win64-Development.txt"

I think there should be an easy way to do this, but I could not find anything in unreal engine's documentation.
Or we can still try to build it with CMake.

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kubaau avatar kubaau commented on June 16, 2024

I honestly don't know enough about this sort of stuff so could you please coordinate with @msobo1 on how it could be addressed?

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kubaau avatar kubaau commented on June 16, 2024

Closing as unnecessary. Will monitor situation if proven otherwise.

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