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Hello there, I'm Dimitris! šŸ‘‹

  • šŸ”­ Iā€™m currently working on my thesis. Ssshh... it's a secret.
  • šŸŒ± Iā€™m currently learning everything about graphics programming and IoT.
  • šŸ¤” Iā€™m looking for help with finding information about low level GPU architecture.
  • šŸ’¬ Ask me about Python, Flask, C/C++, Vulkan and OpenGL.
  • šŸ“« You can find me on Discord as RubberDuckGo#4511.

Dimitris Nikolaidis's Projects

auto-vk icon auto-vk

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

auto-vk-toolkit icon auto-vk-toolkit

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

godot icon godot

Godot Engine ā€“ Multi-platform 2D and 3D game engine

hog icon hog

Vulkan support library so you can just dive in and write Vulkan code. Based on TheCherno/Hazel and TheCherno/OpenGL

intro-to-low-level-gpu icon intro-to-low-level-gpu

This code is part of a presentation titled "Introduction to low-level GPU programming with Vulkan" for the 2024 graphics course of the Techincal University of Crete. A simple hello world program with Vulkan

micropython icon micropython

MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems

minigw icon minigw

MiniScript source to source compiler. Part of the COMP402 course

opengl icon opengl

OpenGL support library so you can just dive in and write OpenGL code

spirv-reflect icon spirv-reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

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