Name: Dimitris Nikolaidis
Type: User
Company: Technical University of Crete
Bio: Electrical and Computer Engineering student at the Technical University of Crete. Graphics programming enthusiast.
Location: Greece
Dimitris Nikolaidis's Projects
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
ĪĪ”Ī„414 project files
PLH518 project
PLH414 microservices project
disastergram application logic
disastergram auth service
disastergram storage service
disastergram web service
PLH301 Project
My personal repository
A docker image for using samba with ldap
Godot Engine ā Multi-platform 2D and 3D game engine
Hazel Engine
Vulkan support library so you can just dive in and write Vulkan code. Based on TheCherno/Hazel and TheCherno/OpenGL
This code is part of a presentation titled "Introduction to low-level GPU programming with Vulkan" for the 2024 graphics course of the Techincal University of Crete. A simple hello world program with Vulkan
MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
MiniScript source to source compiler. Part of the COMP402 course
OpenGL support library so you can just dive in and write OpenGL code
C++ Profiler For Games
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Steam api notification Discord bot for Arma 3 mods
A simple ray tracer
HRY591 project files