Comments (4)
Original comment by James Alan Nguyen (Bitbucket: djtubig-malicex, GitHub: djtubig-malicex).
For reference: https://github.com/kode54/BASSMIDI-Driver/blob/master/bassmididrv_source/bassmididrv.cpp
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Original comment by James Alan Nguyen (Bitbucket: djtubig-malicex, GitHub: djtubig-malicex).
Now that OPL hardware passthrough is implemented, the waveOut handler does not need to run in this playback mode. Currently, this will run but do nothing as it does not make sense to play both software and hardware at the same time due to latency differences.
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Original comment by James Alan Nguyen (Bitbucket: djtubig-malicex, GitHub: djtubig-malicex).
Class separation has commenced. Annoying part 1: self-referred thread using global object reference symbol instead of passed as argument. Next: MidiSynth singleton needs to be refactored to allow for multiple instances.
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Original comment by James Alan Nguyen (Bitbucket: djtubig-malicex, GitHub: djtubig-malicex).
Lowering priroity. This is not necesary at this stage - last attempts broke the handler.
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Related Issues (20)
- 4-op mode not being disabled on time when switching to 2-op voices HOT 1
- Need a user guide
- Extend drum map array to include more parameters HOT 1
- Add patch modifier maps similar to drum mapper
- Hardware playback needs better device open/close handling HOT 1
- 4op voice volume recalculation and CC74 handling inconsistencies
- Flawed note stealing policy on full voice allocations HOT 1
- Mono legato CC1 Modulation is not smooth on hardware playback HOT 2
- VGM Log loop marker problems HOT 1
- Percussion channels and monophonic mode does not work correctly HOT 1
- Portamento for 2x2op patches flawed, and bend range HOT 3
- Voice allocation appears to behave strangely on long periods of driver playback HOT 1
- CC1 problems with long release patches HOT 2
- Code cleanup/refactor for MinGW compatibility HOT 1
- Optimisation for lower CPU utilisation
- Support for custom banks loaded in runtime HOT 33
- Time-based events (eg:portamento, modulation/vibrato) and MIDI event rendering should be based on real-time as opposed to being executed on buffer render.
- Resampling options HOT 2
- 2x2op instrument not playing correctly HOT 2
- DLL inclusion causes unrelated applications to crash from time to time
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