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dizzyjump's Projects

cpp2il icon cpp2il

Work-in-progress tool to reverse unity's IL2CPP toolchain.

cppcoreguidelines icon cppcoreguidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

ecs icon ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

ecs-types icon ecs-types

Engine independent types for LeoECS Entity Component System framework.

ecs-ui icon ecs-ui

Easy uGui event bindings for LeoECS Entity Component System framework.

ecslite icon ecslite

LeoEcsLite - Lightweight C# Entity Component System framework

ecslite-threads icon ecslite-threads

Threads support for LeoEcsLite C# Entity Component System framework

leopotamgrouplibraryunity icon leopotamgrouplibraryunity

Tools library for unity 3d game engine: animator graph helpers, serialization (json), localization, event routing (eventbus, ui actions), embedded scripting, uGui xml markup, threading, tweening, in-memory protection and other helpers (pure C#)

leopotamgrouplibraryunity.examples icon leopotamgrouplibraryunity.examples

Examples for tools library for unity 3d game engine: animator graph helpers, serialization (json), localization, event routing (eventbus, ui actions), embedded scripting, uGui xml markup, threading, tweening, in-memory protection and other helpers (pure C#)

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