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GiGi's Projects

rarbg icon rarbg

Backup of magnets from RARBG

rav1e icon rav1e

The fastest and safest AV1 encoder.

ray-tracing-gems icon ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

ray-tracing-gems-ii icon ray-tracing-gems-ii

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

raytracinginvulkan icon raytracinginvulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

realistic-glass icon realistic-glass

Vulkan engine with a realistic glass and metal shader implemented in it

renderer icon renderer

A shader-based software renderer written from scratch in C89

renderman icon renderman

Code and Slides for the NCCA Renderman lectures

rfsp icon rfsp

RenderMan for Substance Painter

rkcommon icon rkcommon

Intel RenderKit common C++/CMake infrastructure

rs_pbrt icon rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

rtgems2-voxrender icon rtgems2-voxrender

Sample code to accompany our article "Ray Tracing Small Voxel Scenes", from Raytracing Gems 2

rtxon icon rtxon

Simple Vulkan raytracing tutorials

ruffle icon ruffle

A Flash Player emulator written in Rust

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