Comments (1)
Fixed by #88.
from rapier.js.
Related Issues (20)
- Expose `user_force` for RigidBody2D
- World.debugRender returning extra lines HOT 1
- Runtime Error: unreachable on long running window HOT 2
- Changing RigidBody bodyType before any collisions makes rigidBody static HOT 2
- RuntimeError: unreachable when using RAPIER.JointData.spring HOT 1
- Large filesize (1MB of raw WASM) HOT 3
- RigidBody/Joint/etc. Cloning
- Set Frame for Revolute/Prismatic Joints
- TriMesh should have better documentation. Example included. HOT 1
- Built app WASM issue after upgrading to 0.13.1 HOT 9
- KinematicCharacterController.setMaxSlopeClimbAngle is not working HOT 5
- Issues with sensors HOT 2
- Add missing bindings to the JS bindings.
- `RigidBody.lockRotation` and `RigidBody.lockTranslation` do not unlock when sent `false` on its `locked` argument HOT 2
- Unstable core features HOT 3
- Tunneling problem with CCD enabled bodies HOT 3
- Unable to configure stiffness or damping for spherical joints
- Adding ±90 Degree Rotation Limits to JointData.spherical HOT 1
- KinematicCharacterController methods (enableAutoStep, maxSlopeClimbAngle, minSlopeClimbAngle) not working in rapier2d-compat HOT 2
- Unable to retrieve locked rotation and locked translation state of a created rigid body HOT 3
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from rapier.js.