Comments (1)
$basealphaenvmapmask
is correct, though the mask is inverted (VMT Editor shows it inverted for that reason) unless you're also using phong on models. If the parameter wasn't correct it wouldn't affect the envmap. Another issue may be if you're using 16 bit png files, where a bug in vtfcmd converts it as with no alpha channel.
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Related Issues (20)
- Add drag and drop to Convert to VTF
- New file bug HOT 1
- Increase MainWindow min size so no scrollbars are shown
- Use vtflib to load texture preview data
- Water reflection color dialog appears 2 times
- Crash on loading templates
- add support of "character" shader for csgo,PLZ HOT 2
- Support Preview for animated .vtf HOT 1
- Less depending to game HOT 1
- Color slider issue HOT 1
- Texture Transform Preview HOT 1
- Visual IDE for Proxies
- Default Shaders selection not working
- APPCRASH (supposedly Qt5Gui.dll)
- Rimlight Exponent Alpha Mask Issue
- Broken links in Readme HOT 3
- Symlink parsing HOT 1
- [Enhancement] Localization Support?
- Custom mounted directories pathnames
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